using System.Collections.Generic; using System.IO; using Codice.Client.Commands.WkTree; using Codice.Client.Common; using Codice.Client.Common.GameUI; using Codice.CM.Common; using Codice.CM.Common.Mount; using Codice.CM.Common.Partial; using Codice.CM.WorkspaceServer.DataStore.Configuration; namespace Unity.PlasticSCM.Editor.Configuration { internal static class ConfigurePartialWorkspace { internal static void AsFullyChecked(WorkspaceInfo wkInfo) { string rootPath = WorkspacePath.GetWorkspacePathFromCmPath( wkInfo.ClientPath, "/", Path.DirectorySeparatorChar); WorkspaceTreeNode rootWkNode = CmConnection.Get().GetWorkspaceTreeHandler(). WkGetWorkspaceTreeNode(rootPath); FullyCheckedDirectory rootDirectory = new FullyCheckedDirectory( MountPointId.WORKSPACE_ROOT, rootWkNode.RevInfo.ItemId); List directoryList = new List(); directoryList.Add(rootDirectory); FullyCheckedDirectoriesStorage.Save(wkInfo, directoryList); } } }