using UnityEngine;
using UnityEngine.AI;
namespace Unity.AI.Navigation.Samples
{
///
/// Walk to a random position and repeat
///
[RequireComponent(typeof(NavMeshAgent))]
public class RandomWalk : MonoBehaviour
{
public float m_Range = 25.0f;
NavMeshAgent m_Agent;
void Start()
{
m_Agent = GetComponent();
}
void Update()
{
if (m_Agent.pathPending || !m_Agent.isOnNavMesh || m_Agent.remainingDistance > 0.1f)
return;
m_Agent.destination = m_Range * Random.insideUnitCircle;
}
}
}