using UnityEngine; namespace Unity.AI.Navigation.Samples.Editor { /// /// This ScriptableObject is used by the NavigationSampleProjectSettingsGenerator to check whether the generation of agent types for the samples has already been done. /// It is in no way necessary for using the Navigation package and is only used for the correct functioning of the samples. /// public class NavigationSampleSettingsState : ScriptableObject { [SerializeField] bool hasGeneratedSettings; public bool generated { get => hasGeneratedSettings; set => hasGeneratedSettings = value; } } }