using UnityEngine; namespace Unity.AI.Navigation.Samples { /// /// Makes a transform oscillate relative to its start position /// public class Oscillator : MonoBehaviour { public float m_Amplitude = 1.0f; public float m_Period = 1.0f; public Vector3 m_Direction = Vector3.up; Vector3 m_StartPosition; void Start() { m_StartPosition = transform.position; } void Update() { var pos = m_StartPosition + m_Direction * m_Amplitude * Mathf.Sin(2.0f * Mathf.PI * Time.time / m_Period); transform.position = pos; } } }