using Unity.AI.Navigation.Editor.Converter; using UnityEditor; using UnityEngine; namespace Unity.AI.Navigation.Updater { internal static class NavMeshUpdaterEditor { [MenuItem("Window/AI/NavMesh Updater", false, 50)] public static void ShowWindow() { SystemConvertersEditor wnd = EditorWindow.GetWindow(); wnd.titleContent = new GUIContent("NavMesh Updater"); wnd.DontSaveToLayout(wnd); wnd.maxSize = new Vector2(650f, 4000f); wnd.minSize = new Vector2(650f, 400f); wnd.Show(); } } }