using System; namespace UnityEditor.ShaderGraph { [GenerationAPI] internal enum ShaderModel { Target20, Target25, Target30, Target35, Target40, Target45, Target46, Target50 } [GenerationAPI] internal static class ShaderModelExtensions { public static string ToShaderString(this ShaderModel shaderModel) { switch (shaderModel) { case ShaderModel.Target20: return "2.0"; case ShaderModel.Target25: return "2.5"; case ShaderModel.Target30: return "3.0"; case ShaderModel.Target35: return "3.5"; case ShaderModel.Target40: return "4.0"; case ShaderModel.Target45: return "4.5"; case ShaderModel.Target46: return "4.6"; case ShaderModel.Target50: return "5.0"; default: throw new ArgumentOutOfRangeException(); } } } }