namespace UnityEngine.Rendering.RadeonRays { internal static class Common { public static uint CeilDivide(uint val, uint div) { return (val + div - 1) / div; } public static void EnableKeyword(CommandBuffer cmd, ComputeShader shader, string keyword, bool enable) { if (enable) { cmd.EnableKeyword(shader, new LocalKeyword(shader, keyword)); } else { cmd.DisableKeyword(shader, new LocalKeyword(shader, keyword)); } } } }