using System; using System.Diagnostics; #if !BURST_COMPILER_SHARED using Unity.Jobs.LowLevel.Unsafe; #endif namespace Unity.Burst { /// /// Provides helper intrinsics that can be used at runtime. /// #if BURST_COMPILER_SHARED internal static class BurstRuntimeInternal #else public static class BurstRuntime #endif { /// /// Gets a 32-bits hashcode from a type computed for the /// /// The type to compute the hash from /// The 32-bit hashcode. public static int GetHashCode32() { return HashCode32.Value; } /// /// Gets a 32-bits hashcode from a type computed for the /// This method cannot be used from a burst job. /// /// The type to compute the hash from /// The 32-bit hashcode. public static int GetHashCode32(Type type) { return HashStringWithFNV1A32(type.AssemblyQualifiedName); } /// /// Gets a 64-bits hashcode from a type computed for the /// /// The type to compute the hash from /// The 64-bit hashcode. public static long GetHashCode64() { return HashCode64.Value; } /// /// Gets a 64-bits hashcode from a type computed for the . /// This method cannot be used from a burst job. /// /// Type to calculate a hash for /// The 64-bit hashcode. public static long GetHashCode64(Type type) { return HashStringWithFNV1A64(type.AssemblyQualifiedName); } // method internal as it is used by the compiler directly internal static int HashStringWithFNV1A32(string text) { // Using http://www.isthe.com/chongo/tech/comp/fnv/index.html#FNV-1a // with basis and prime: const uint offsetBasis = 2166136261; const uint prime = 16777619; uint result = offsetBasis; foreach (var c in text) { result = prime * (result ^ (byte)(c & 255)); result = prime * (result ^ (byte)(c >> 8)); } return (int)result; } // method internal as it is used by the compiler directly // WARNING: This **must** be kept in sync with the definition in ILPostProcessing.cs! internal static long HashStringWithFNV1A64(string text) { // Using http://www.isthe.com/chongo/tech/comp/fnv/index.html#FNV-1a // with basis and prime: const ulong offsetBasis = 14695981039346656037; const ulong prime = 1099511628211; ulong result = offsetBasis; foreach (var c in text) { result = prime * (result ^ (byte)(c & 255)); result = prime * (result ^ (byte)(c >> 8)); } return (long)result; } private struct HashCode32 { public static readonly int Value = HashStringWithFNV1A32(typeof(T).AssemblyQualifiedName); } private struct HashCode64 { public static readonly long Value = HashStringWithFNV1A64(typeof(T).AssemblyQualifiedName); } #if !BURST_COMPILER_SHARED /// /// Allows for loading additional Burst native libraries /// Important: Designed for Play mode / Desktop Standalone Players ONLY /// In Editor, any libraries that have been loaded will be unloaded on exit of playmode /// Only supported from 2021.1 and later. You can use BurstCompiler.IsLoadAdditionalLibrarySupported() to confirm it is available. /// /// Absolute filesystem location of bursted library to load /// true if the library was loaded successfully public static bool LoadAdditionalLibrary(string pathToLibBurstGenerated) { if (BurstCompiler.IsLoadAdditionalLibrarySupported()) { return LoadAdditionalLibraryInternal(pathToLibBurstGenerated); } return false; } internal static bool LoadAdditionalLibraryInternal(string pathToLibBurstGenerated) { return (bool)typeof(Unity.Burst.LowLevel.BurstCompilerService).GetMethod("LoadBurstLibrary").Invoke(null, new object[] { pathToLibBurstGenerated }); } #if UNITY_2022_1_OR_NEWER [Preserve] internal static unsafe void RuntimeLog(byte* message, int logType, byte* fileName, int lineNumber) { Unity.Burst.LowLevel.BurstCompilerService.RuntimeLog((byte*) 0, (Unity.Burst.LowLevel.BurstCompilerService.BurstLogType)logType, message, fileName, lineNumber); } #endif internal static void Initialize() { } // Prevent BurstCompilerService.Log from being stripped, introduce PreserveAttribute to avoid //requiring a unityengine using directive, il2cpp will see the attribute and know to not strip //the Log method and its BurstCompilerService.Log dependency internal class PreserveAttribute : System.Attribute {} [Preserve] internal static void PreventRequiredAttributeStrip() { new BurstDiscardAttribute(); // We also need to retain [Condition("UNITY_ASSERTION")] attributes in order to compile // some assertion correctly (i.e. not compile them) new ConditionalAttribute("HEJSA"); new JobProducerTypeAttribute(typeof(BurstRuntime)); } [Preserve] internal static unsafe void Log(byte* message, int logType, byte* fileName, int lineNumber) { Unity.Burst.LowLevel.BurstCompilerService.Log((byte*) 0, (Unity.Burst.LowLevel.BurstCompilerService.BurstLogType)logType, message, (byte*) 0, lineNumber); } #endif // !BURST_COMPILER_SHARED /// /// Return a pointer to read-only memory consisting of the literal UTF-8 bytes of a string constant. /// /// A string which must a string literal /// Receives the number of UTF-8 encoded bytes the constant contains (excluding null terminator) /// A pointer to constant data representing the UTF-8 encoded bytes of the string literal, terminated with a null terminator public unsafe static byte* GetUTF8LiteralPointer(string str, out int byteCount) { throw new NotImplementedException("This function only works from Burst"); } } }