using Unity.AI.Navigation.Editor.Converter; namespace Unity.AI.Navigation.Updater { internal sealed class BuiltInToNavMeshSurfaceConverterContainer : SystemConverterContainer { public override string name => "NavMesh Updater"; public override string info => "The NavMesh updater performs the following tasks:\n* Converts scenes baked with the built-in NavMesh to the component-based version.\n* Replaces Navigation Static flags with NavMeshModifier components."; } }