using System; namespace UnityEditor.TestTools.TestRunner.Api { /// /// Callbacks in the for the test stages when running tests. /// public interface ICallbacks { /// /// A callback invoked when a test run is started. /// /// The full loaded test tree. void RunStarted(ITestAdaptor testsToRun); /// /// A callback invoked when a test run is finished. /// /// The result of the test run. void RunFinished(ITestResultAdaptor result); /// /// A callback invoked when each individual node of the test tree has started executing. /// /// The test node currently executed. void TestStarted(ITestAdaptor test); /// /// A callback invoked when each individual node of the test tree has finished executing. /// /// The result of the test tree node after it had been executed. void TestFinished(ITestResultAdaptor result); } }