# Vector2EqualityComparer Use this class to compare two [Vector2](https://docs.unity3d.com/ScriptReference/Vector2.html) objects for equality with [NUnit](http://www.nunit.org/) constraints. Use the static `Vector2EqualityComparer.Instance` to have the calculation error value set to default 0.0001f. For any other error value, instantiate a new comparer object with the [one argument constructor](#constructors). ## Static properties | Syntax | Description | | ---------- | ------------------------------------------------------------ | | `Instance` | A comparer instance with the default error value set to 0.0001f. | ## Constructors | Syntax | Description | | -------------------------------------- | ---------------------------------------------- | | `Vector2EqualityComparer(float error)` | Creates an instance with a custom error value. | ## Public methods | Syntax | Description | | ------------------------------------------ | ------------------------------------------------------------ | | `Equals(Vector2 expected, Vector2 actual)` | Compares the `actual` and `expected` `Vector2` objects for equality using the [Utils.AreFloatsEqual](xref:UnityEngine.TestTools.Utils.Utils.AreFloatsEqual*) method. | ## Example ```c# [TestFixture] public class Vector2Test { [Test] public void VerifyThat_TwoVector2ObjectsAreEqual() { // Custom calculation error var actual = new Vector2(10e-7f, 10e-7f); var expected = new Vector2(0f, 0f); var comparer = new Vector2EqualityComparer(10e-6f); Assert.That(actual, Is.EqualTo(expected).Using(comparer)); //Default error 0.0001f actual = new Vector2(0.01f, 0.01f); expected = new Vector2(0.01f, 0.01f); Assert.That(actual, Is.EqualTo(expected).Using(Vector2EqualityComparer.Instance)); } } ```