# 9\. Using the UnityTest Attribute ## Learning objectives This section will introduce you to the custom `[UnityTest]` Attribute, which allows for creating tests that run over multiple frames. ## Intro and motivation An important extension to the Nunit framework that we've made is introducing the `[UnityTest]` attribute. The attribute allows for creating tests that can yield and resume running after a certain condition. Therefore the test must have the return type of `IEnumerator`. You can then yield back a yield instruction or null, like so: ``` [UnityTest] public IEnumerator MyTest() {  DoSomething();  // Skip 1 frame.  yield return null;  DoSomethingElse(); } ``` In the snippet above we call the `DoSomething` method, then skip one frame before calling the `DoSomethingElse` method. For more information on the yield keyword in C#, see the [Microsoft documentation](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/yield). ## Exercise In the [sample](./welcome.md#import-samples) `9_UnityTestAttribute` you will find a Play Mode test assembly set up with one Play Mode test in it. The PlayMode test does not have a body yet, but there is a function called `PrepareCube()` which will set up a cube with some physics applied. The task is to initialize the cube and then verify that it has moved after one frame has passed. ## Solution The full solution is available in the `9_UnityTestAttribute_Solution` sample. ``` [UnityTest] public IEnumerator CubeMovesDown() {  var cubeUnderTest = PrepareCube();  var initialPosition = cubeUnderTest.transform.position;  yield return null;  Assert.That(cubeUnderTest.transform.position, Is.Not.EqualTo(initialPosition)); } ``` ## Further reading and resources [UTF documentation regarding UnityTest attribute](https://docs.unity3d.com/Packages/com.unity.test-framework@1.1/manual/reference-attribute-unitytest.html)