using System; using System.Collections.Generic; namespace Unity.PerformanceTesting.Data { /// /// Represents a performance test run. /// [Serializable] public class Run { /// /// Test Suite. /// [RequiredMember] public string TestSuite; /// /// Test run start datetime in Unix Epoch milliseconds format. /// [RequiredMember] public long Date; /// /// Player settings. /// [RequiredMember] public Player Player; /// /// Hardware information. /// [RequiredMember] public Hardware Hardware; /// /// Editor version. /// [RequiredMember] public Editor Editor; /// /// Package dependencies. /// [RequiredMember] public List Dependencies = new List(); /// /// List of performance test results. /// [RequiredMember] public List Results = new List(); } }