using System;
using System.Collections.Generic;
namespace Unity.PerformanceTesting.Data
{
///
/// Represents a performance test run.
///
[Serializable]
public class Run
{
///
/// Test Suite.
///
[RequiredMember] public string TestSuite;
///
/// Test run start datetime in Unix Epoch milliseconds format.
///
[RequiredMember] public long Date;
///
/// Player settings.
///
[RequiredMember] public Player Player;
///
/// Hardware information.
///
[RequiredMember] public Hardware Hardware;
///
/// Editor version.
///
[RequiredMember] public Editor Editor;
///
/// Package dependencies.
///
[RequiredMember] public List Dependencies = new List();
///
/// List of performance test results.
///
[RequiredMember] public List Results = new List();
}
}