using System;
namespace Unity.PerformanceTesting.Data
{
///
/// Represents information about Editor version.
///
[Serializable]
public class Editor
{
///
/// Full editor version including changeset.
///
[RequiredMember] public string Version;
///
/// Branch name from which the editor was built.
///
[RequiredMember] public string Branch;
///
/// Changeset 12 characters long.
///
[RequiredMember] public string Changeset;
///
/// Editor version datetime in Unix Epoch milliseconds format.
///
[RequiredMember] public int Date;
}
}