#ifndef SAMPLE_REFLECTION_PROBES #define SAMPLE_REFLECTION_PROBES void URPReflectionProbe_float(float3 positionWS, float3 reflectVector, float3 screenspaceUV, float roughness, out float3 reflection) { #ifdef SHADERGRAPH_PREVIEW reflection = float3(0,0,0); #else reflection = GlossyEnvironmentReflection(reflectVector, positionWS, roughness, 1.0h, screenspaceUV); #endif } void URPReflectionProbe_half(float3 positionWS, half3 reflectVector, half3 screenspaceUV, half roughness, out half3 reflection) { #ifdef SHADERGRAPH_PREVIEW reflection = float3(0, 0, 0); #else reflection = GlossyEnvironmentReflection(reflectVector, positionWS, roughness, 1.0h, screenspaceUV); #endif } #endif