# Channel Nodes |[Combine](Combine-Node.md)| [Flip](Flip-Node.md) | |:---------:|:---------:| |![Image](images/CombineNodeThumb.png)|![Image](images/FlipNodeThumb.png)| |Creates new vectors from the four inputs **R**, **G**, **B** and **A**.|Flips the individual channels of input **In** selected by the [Node](Node.md)'s parameters.| |[**Split**](Split-Node.md)|[**Swizzle**](Swizzle-Node.md)| |![Image](images/SplitNodeThumb.png)|![Image](images/SwizzleNodeThumb.png)| |Splits the input vector **In** into four **Float** outputs **R**, **G**, **B** and **A**.|Creates a new [vector](https://docs.unity3d.com/Manual/VectorCookbook.html) from the reordered elements of the input vector. |