using System;
namespace UnityEngine.Rendering.Universal
{
///
/// A volume component that holds settings for the Shadows, Midtones, Highlights effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Shadows, Midtones, Highlights")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[URPHelpURL("Post-Processing-Shadows-Midtones-Highlights")]
public sealed class ShadowsMidtonesHighlights : VolumeComponent, IPostProcessComponent
{
///
/// Use this to control and apply a hue to the shadows.
///
public Vector4Parameter shadows = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
///
/// Use this to control and apply a hue to the midtones.
///
public Vector4Parameter midtones = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
///
/// Use this to control and apply a hue to the highlights.
///
public Vector4Parameter highlights = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
///
/// Start point of the transition between shadows and midtones.
///
[Header("Shadow Limits")]
[Tooltip("Start point of the transition between shadows and midtones.")]
public MinFloatParameter shadowsStart = new MinFloatParameter(0f, 0f);
///
/// End point of the transition between shadows and midtones.
///
[Tooltip("End point of the transition between shadows and midtones.")]
public MinFloatParameter shadowsEnd = new MinFloatParameter(0.3f, 0f);
///
/// Start point of the transition between midtones and highlights
///
[Header("Highlight Limits")]
[Tooltip("Start point of the transition between midtones and highlights.")]
public MinFloatParameter highlightsStart = new MinFloatParameter(0.55f, 0f);
///
/// End point of the transition between midtones and highlights.
///
[Tooltip("End point of the transition between midtones and highlights.")]
public MinFloatParameter highlightsEnd = new MinFloatParameter(1f, 0f);
///
public bool IsActive()
{
var defaultState = new Vector4(1f, 1f, 1f, 0f);
return shadows != defaultState
|| midtones != defaultState
|| highlights != defaultState;
}
///
[Obsolete("Unused #from(2023.1)", false)]
public bool IsTileCompatible() => true;
}
}