#if HAS_VFX_GRAPH using System; using System.Linq; using System.Collections.Generic; using UnityEngine; using UnityEditor.ShaderGraph.Internal; using UnityEditor.ShaderGraph; using Unity.Rendering.Universal; using UnityEditor.Rendering.Universal; using UnityEditor.Rendering.Universal.ShaderGraph; namespace UnityEditor.VFX.URP { class VFXURPBinder : VFXSRPBinder { public VFXURPBinder() { BaseShaderGUI.ShadowCasterPassEnabledChanged += OnShadowCasterPassEnabledChanged; BaseShaderGUI.MotionVectorPassEnabledChanged += OnMotionVectorPassEnabledChanged; } ~VFXURPBinder() { BaseShaderGUI.ShadowCasterPassEnabledChanged -= OnShadowCasterPassEnabledChanged; BaseShaderGUI.MotionVectorPassEnabledChanged -= OnMotionVectorPassEnabledChanged; } public override string templatePath { get { return "Packages/com.unity.render-pipelines.universal/Editor/VFXGraph/Shaders"; } } public override string runtimePath { get { return "Packages/com.unity.render-pipelines.universal/Runtime/VFXGraph/Shaders"; } } public override string SRPAssetTypeStr { get { return "UniversalRenderPipelineAsset"; } } public override Type SRPOutputDataType { get { return typeof(VFXURPSubOutput); } } public override bool IsShaderVFXCompatible(Shader shader) { return shader.TryGetMetadataOfType(out var metadata) && metadata.isVFXCompatible; } public override bool GetSupportsMotionVectorPerVertex(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings) { var path = AssetDatabase.GetAssetPath(shaderGraph); var shader = AssetDatabase.LoadAssetAtPath(path); if (shader.TryGetMetadataOfType(out var metaData)) { if (metaData.hasVertexModificationInMotionVector) return false; } return true; } public override void SetupMaterial(Material material, bool hasMotionVector = false, bool hasShadowCasting = false, ShaderGraphVfxAsset shaderGraph = null) { if (!hasMotionVector) material.shaderKeywords = material.shaderKeywords.Append(disableMotionVectorKeyword).ToArray(); if (!hasShadowCasting) material.shaderKeywords = material.shaderKeywords.Append(disableShadowCasterKeyword).ToArray(); material.SetShaderPassEnabled("ShadowCaster", hasShadowCasting); material.SetShaderPassEnabled("MotionVectors", hasMotionVector); ShaderUtils.UpdateMaterial(material, ShaderUtils.MaterialUpdateType.ModifiedShader, shaderGraph); } public override bool AllowMaterialOverride(ShaderGraphVfxAsset shaderGraph) { var path = AssetDatabase.GetAssetPath(shaderGraph); var shader = AssetDatabase.LoadAssetAtPath(path); if (shader.TryGetMetadataOfType(out var metaData)) { return metaData.allowMaterialOverride; } return base.AllowMaterialOverride(shaderGraph); } public override bool TryGetQueueOffset(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings, out int queueOffset) { //N.B.: Queue offset is always overridable in URP queueOffset = 0; var path = AssetDatabase.GetAssetPath(shaderGraph); var material = AssetDatabase.LoadAssetAtPath(path); if (!materialSettings.TryGetFloat(Rendering.Universal.Property.QueueOffset, material, out float queueOffsetFloat)) return false; queueOffset = (int)queueOffsetFloat; return true; } public override bool TryGetCastShadowFromMaterial(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings, out bool castShadow) { castShadow = false; var path = AssetDatabase.GetAssetPath(shaderGraph); var shader = AssetDatabase.LoadAssetAtPath(path); if (shader.TryGetMetadataOfType(out var metaData) && !metaData.allowMaterialOverride) { castShadow = metaData.castShadows; return true; } else { var material = AssetDatabase.LoadAssetAtPath(path); if (materialSettings.TryGetFloat(Property.CastShadows, material, out float castShadowFloat)) { castShadow = castShadowFloat != 0.0f; return true; } } return false; } public override VFXAbstractRenderedOutput.BlendMode GetBlendModeFromMaterial(ShaderGraphVfxAsset shaderGraph, VFXMaterialSerializedSettings materialSettings) { //N.B: About BlendMode multiply, it isn't officially supported by the VFX //but when using generatesWithShaderGraph, the shaderGraph generates the appropriate blendState. var vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Opaque; var path = AssetDatabase.GetAssetPath(shaderGraph); var shader = AssetDatabase.LoadAssetAtPath(path); if (shader.TryGetMetadataOfType(out var metaData) && !metaData.allowMaterialOverride) { if (metaData.surfaceType == SurfaceType.Transparent) { switch (metaData.alphaMode) { case AlphaMode.Alpha: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Alpha; break; case AlphaMode.Premultiply: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.AlphaPremultiplied; break; case AlphaMode.Additive: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Additive; break; case AlphaMode.Multiply: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Additive; break; } } } else { var material = AssetDatabase.LoadAssetAtPath(path); if (materialSettings.TryGetFloat(Property.SurfaceType, material, out var surfaceTypeFloat)) { var surfaceType = (BaseShaderGUI.SurfaceType)surfaceTypeFloat; if (surfaceType == BaseShaderGUI.SurfaceType.Transparent && materialSettings.TryGetFloat(Property.BlendMode, material, out var blendModeTypeFloat)) { var blendMode = (BaseShaderGUI.BlendMode)blendModeTypeFloat; switch (blendMode) { case BaseShaderGUI.BlendMode.Alpha: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Alpha; break; case BaseShaderGUI.BlendMode.Premultiply: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.AlphaPremultiplied; break; case BaseShaderGUI.BlendMode.Additive: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Additive; break; case BaseShaderGUI.BlendMode.Multiply: vfxBlendMode = VFXAbstractRenderedOutput.BlendMode.Additive; break; } } } } return vfxBlendMode; } public override string GetShaderName(ShaderGraphVfxAsset shaderGraph) { var path = AssetDatabase.GetAssetPath(shaderGraph); var shader = AssetDatabase.LoadAssetAtPath(path); if (shader.TryGetMetadataOfType(out var metaData)) { switch (metaData.shaderID) { case ShaderUtils.ShaderID.SG_Unlit: return "Unlit"; case ShaderUtils.ShaderID.SG_SpriteUnlit: return "Sprite Unlit"; case ShaderUtils.ShaderID.SG_Lit: return "Lit"; case ShaderUtils.ShaderID.SG_SpriteLit: return "Sprite Lit"; case ShaderUtils.ShaderID.SG_SpriteCustomLit: return "Sprite Custom Lit"; case ShaderUtils.ShaderID.SG_SixWaySmokeLit: return "Six-way Lit"; } } return string.Empty; } private const string disableShadowCasterKeyword = "__VFX_DISABLE_SHADOW_CASTER"; public static bool DoesVFXControlShadowCaster(Material material, out bool vfxShadowCasterEnabled) { vfxShadowCasterEnabled = false; // Currently only controls shadow caster pass to disable it. if (material.shaderKeywords.Contains(disableShadowCasterKeyword)) { vfxShadowCasterEnabled = false; return true; } return false; } static void OnShadowCasterPassEnabledChanged(Material material) { if (DoesVFXControlShadowCaster(material, out bool vfxShadowCasterEnabled)) material.SetShaderPassEnabled("ShadowCaster", vfxShadowCasterEnabled); } private const string disableMotionVectorKeyword = "__VFX_DISABLE_MOTION_VECTOR"; public static bool DoesVFXControlMotionVector(Material material, out bool vfxMotionVectorEnabled) { vfxMotionVectorEnabled = false; // Currently only controls motion vector pass to disable it. if (material.shaderKeywords.Contains(disableMotionVectorKeyword)) { vfxMotionVectorEnabled = false; return true; } return false; } static void OnMotionVectorPassEnabledChanged(Material material) { if (DoesVFXControlMotionVector(material, out bool vfxMotionVectorEnabled)) material.SetShaderPassEnabled("MotionVectors", vfxMotionVectorEnabled); } static readonly DependencyCollection ElementSpaceDependencies = new DependencyCollection { // Interpolator dependency. new FieldDependency(StructFields.SurfaceDescriptionInputs.worldToElement, StructFields.Varyings.worldToElement0), new FieldDependency(StructFields.SurfaceDescriptionInputs.worldToElement, StructFields.Varyings.worldToElement1), new FieldDependency(StructFields.SurfaceDescriptionInputs.worldToElement, StructFields.Varyings.worldToElement2), new FieldDependency(StructFields.SurfaceDescriptionInputs.elementToWorld, StructFields.Varyings.elementToWorld0), new FieldDependency(StructFields.SurfaceDescriptionInputs.elementToWorld, StructFields.Varyings.elementToWorld1), new FieldDependency(StructFields.SurfaceDescriptionInputs.elementToWorld, StructFields.Varyings.elementToWorld2), // Note: Normal is dependent on elementToWorld for inverse transpose multiplication. new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceNormal, StructFields.SurfaceDescriptionInputs.elementToWorld), new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceTangent, StructFields.SurfaceDescriptionInputs.worldToElement), new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceBiTangent, StructFields.SurfaceDescriptionInputs.worldToElement), new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpacePosition, StructFields.SurfaceDescriptionInputs.worldToElement), new FieldDependency(StructFields.SurfaceDescriptionInputs.ObjectSpaceViewDirection, StructFields.SurfaceDescriptionInputs.worldToElement), new FieldDependency(Fields.WorldToObject, StructFields.SurfaceDescriptionInputs.worldToElement), new FieldDependency(Fields.ObjectToWorld, StructFields.SurfaceDescriptionInputs.elementToWorld), // NormalDropOffOS requires worldToElement (see _NORMAL_DROPOFF_OS condition calling TransformObjectToWorldNormal which uses world inverse transpose) new FieldDependency(UniversalFields.NormalDropOffOS, StructFields.SurfaceDescriptionInputs.worldToElement), }; static readonly StructDescriptor AttributesMeshVFX = new StructDescriptor() { name = StructFields.Attributes.name, packFields = false, fields = new FieldDescriptor[] { StructFields.Attributes.positionOS, StructFields.Attributes.normalOS, StructFields.Attributes.tangentOS, StructFields.Attributes.uv0, StructFields.Attributes.uv1, StructFields.Attributes.uv2, StructFields.Attributes.uv3, StructFields.Attributes.color, // InstanceID without the Preprocessor. new FieldDescriptor(StructFields.Attributes.name, "instanceID", "", ShaderValueType.Uint, "INSTANCEID_SEMANTIC"), StructFields.Attributes.weights, StructFields.Attributes.indices, // VertexID without the Preprocessor. new FieldDescriptor(StructFields.Attributes.name, "vertexID", "ATTRIBUTES_NEED_VERTEXID", ShaderValueType.Uint, "VERTEXID_SEMANTIC") } }; static readonly FieldDescriptor[] VaryingsAdditionalFields = { StructFields.Varyings.worldToElement0, StructFields.Varyings.worldToElement1, StructFields.Varyings.worldToElement2, StructFields.Varyings.elementToWorld0, StructFields.Varyings.elementToWorld1, StructFields.Varyings.elementToWorld2, }; static IEnumerable GenerateSurfaceDescriptionInput(VFXContext context, VFXTaskCompiledData contextData) { var alreadyAddedField = new HashSet(); //Everything from common SurfaceDescriptionInputs foreach (var field in Structs.SurfaceDescriptionInputs.fields) { alreadyAddedField.Add(field.name); yield return field; } // VFX Material Properties if (contextData.SGInputs != null) { foreach (var input in contextData.SGInputs.fragInputs) { var (name, exp) = (input.Key,input.Value); if (!VFXSubTarget.kVFXShaderValueTypeMap.TryGetValue(VFXExpression.TypeToType(exp.valueType), out var shaderValueType)) throw new Exception($"Unsupported property type for {name}: {exp.valueType}"); if (alreadyAddedField.Contains(name)) throw new Exception($"Name conflict detected in SurfaceDescriptionInputs: {name}"); yield return new FieldDescriptor(StructFields.SurfaceDescriptionInputs.name, name, "", shaderValueType); } } } public override ShaderGraphBinder GetShaderGraphDescriptor(VFXContext context, VFXTaskCompiledData data) { var surfaceDescriptionInputWithVFX = new StructDescriptor { name = StructFields.SurfaceDescriptionInputs.name, populateWithCustomInterpolators = true, fields = GenerateSurfaceDescriptionInput(context, data).ToArray() }; return new ShaderGraphBinder() { baseStructs = new StructCollection { AttributesMeshVFX, // TODO: Could probably re-use the original HD Attributes Mesh and just ensure Instancing enabled. Structs.VertexDescriptionInputs, surfaceDescriptionInputWithVFX }, varyingsAdditionalFields = VaryingsAdditionalFields, fieldDependencies = ElementSpaceDependencies, pragmasReplacement = new [] { ( Pragma.Vertex("vert"), Pragma.Vertex("VertVFX") ), //Minimal target of VFX is always Target45 (2.0 is used with GLCore) ( Pragma.Target(ShaderModel.Target20), Pragma.Target(ShaderModel.Target45) ), ( Pragma.Target(ShaderModel.Target30), Pragma.Target(ShaderModel.Target45) ), ( Pragma.Target(ShaderModel.Target35), Pragma.Target(ShaderModel.Target45) ), ( Pragma.Target(ShaderModel.Target40), Pragma.Target(ShaderModel.Target45) ), }, useFragInputs = false }; } } class VFXLWRPBinder : VFXURPBinder { public override string SRPAssetTypeStr { get { return "LightweightRenderPipelineAsset"; } } } } #endif