{ SubShader { ${VFXInclude("Shaders/VFXParticleHeader.template")} ${VFXInclude("Shaders/ParticlePoints/PassSelection.template")} ${VFXInclude("Shaders/ParticlePoints/PassDepth.template"),IS_OPAQUE_PARTICLE} ${VFXInclude("Shaders/ParticlePoints/PassDepthNormal.template"),IS_OPAQUE_PARTICLE} ${VFXInclude("Shaders/ParticlePoints/PassVelocity.template"),USE_MOTION_VECTORS_PASS} ${VFXInclude("Shaders/ParticlePoints/PassForward.template")} ${VFXInclude("Shaders/ParticlePoints/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS} ${VFXIncludeRP("Templates/ParticlePoints/PassForward2D.template")} } }