using UnityEngine.Rendering.Universal; using UnityEngine.Scripting.APIUpdating; namespace UnityEditor.Rendering.Universal { /// /// Editor script for a UniversalAdditionalLightData class. /// [CanEditMultipleObjects] [CustomEditor(typeof(UniversalAdditionalLightData))] public class UniversalAdditionLightDataEditor : Editor { /// public override void OnInspectorGUI() { } } }