using UnityEngine.Rendering.Universal;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEditor.Rendering.Universal
{
///
/// Editor script for a UniversalAdditionalLightData class.
///
[CanEditMultipleObjects]
[CustomEditor(typeof(UniversalAdditionalLightData))]
public class UniversalAdditionLightDataEditor : Editor
{
///
public override void OnInspectorGUI()
{
}
}
}