#ifndef SG_SHADOW_PASS_INCLUDED #define SG_SHADOW_PASS_INCLUDED PackedVaryings vert(Attributes input) { Varyings output = (Varyings)0; output = BuildVaryings(input); PackedVaryings packedOutput = (PackedVaryings)0; packedOutput = PackVaryings(output); return packedOutput; } half4 frag(PackedVaryings packedInput) : SV_TARGET { Varyings unpacked = UnpackVaryings(packedInput); UNITY_SETUP_INSTANCE_ID(unpacked); SurfaceDescription surfaceDescription = BuildSurfaceDescription(unpacked); #if defined(_ALPHATEST_ON) clip(surfaceDescription.Alpha - surfaceDescription.AlphaClipThreshold); #endif #if defined(LOD_FADE_CROSSFADE) && USE_UNITY_CROSSFADE LODFadeCrossFade(unpacked.positionCS); #endif return 0; } #endif