#if PPV2_EXISTS using System; using BIRPToURPConversionExtensions; using UnityEngine.Rendering; using BIRPRendering = UnityEngine.Rendering.PostProcessing; using URPRendering = UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { public class VignetteConverter : PostProcessEffectSettingsConverter { protected override Type OldSettingsType { get; } = typeof(BIRPRendering.Vignette); protected override void ConvertToTarget(BIRPRendering.PostProcessEffectSettings oldSettings, VolumeProfile targetProfile) { var oldVignette = oldSettings as BIRPRendering.Vignette; var newVolumeComponent = AddVolumeComponentToAsset(targetProfile); newVolumeComponent.active = oldVignette.active; oldVignette.color.Convert(newVolumeComponent.color); if (oldVignette.mode.value == BIRPRendering.VignetteMode.Masked) { // There's not much we can do with the Masked mode at present, // so we just assume the old opacity should be used as intensity, // and leave all other settings at default values. oldVignette.opacity.Convert(newVolumeComponent.intensity, enabledState: oldSettings.enabled); } else { oldVignette.intensity.Convert(newVolumeComponent.intensity, enabledState: oldSettings.enabled); oldVignette.center.Convert(newVolumeComponent.center); oldVignette.rounded.Convert(newVolumeComponent.rounded); oldVignette.smoothness.Convert(newVolumeComponent.smoothness); } // TODO: No clear conversions for these? // oldVignette.mask // oldVignette.roundness } } } #endif