#if PPV2_EXISTS using System; using BIRPToURPConversionExtensions; using UnityEditor; using UnityEngine.Rendering; using BIRPRendering = UnityEngine.Rendering.PostProcessing; using URPRendering = UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { public class ChromaticAberrationConverter : PostProcessEffectSettingsConverter { protected override Type OldSettingsType { get; } = typeof(BIRPRendering.ChromaticAberration); protected override void ConvertToTarget(BIRPRendering.PostProcessEffectSettings oldSettings, VolumeProfile targetProfile) { var oldChromaticAberration = oldSettings as BIRPRendering.ChromaticAberration; var newVolumeComponent = AddVolumeComponentToAsset(targetProfile); newVolumeComponent.active = oldChromaticAberration.active; // TODO: Verify that these are 1:1 conversions for visual parity oldChromaticAberration.intensity.Convert(newVolumeComponent.intensity, enabledState: oldChromaticAberration.enabled); // TODO: No clear conversions for these? // oldChromaticAberration.spectralLut // oldChromaticAberration.fastMode } } } #endif