#if PPV2_EXISTS using System; using BIRPToURPConversionExtensions; using UnityEditor; using UnityEngine.Rendering; using BIRPRendering = UnityEngine.Rendering.PostProcessing; using URPRendering = UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { public class BloomConverter : PostProcessEffectSettingsConverter { #if PPV2_EXISTS protected override Type OldSettingsType { get; } = typeof(BIRPRendering.Bloom); protected override void ConvertToTarget(BIRPRendering.PostProcessEffectSettings oldSettings, VolumeProfile targetProfile) { var oldBloom = oldSettings as BIRPRendering.Bloom; var newVolumeComponent = AddVolumeComponentToAsset(targetProfile); newVolumeComponent.active = oldBloom.active; oldBloom.clamp.Convert(newVolumeComponent.clamp); oldBloom.diffusion.Convert(newVolumeComponent.scatter, scale: 0.05f); oldBloom.intensity.Convert(newVolumeComponent.intensity, enabledState: oldBloom.enabled); oldBloom.threshold.Convert(newVolumeComponent.threshold); oldBloom.color.Convert(newVolumeComponent.tint); oldBloom.dirtIntensity.Convert(newVolumeComponent.dirtIntensity); oldBloom.dirtTexture.Convert(newVolumeComponent.dirtTexture); oldBloom.fastMode.Convert(newVolumeComponent.highQualityFiltering, invertValue: true); // TODO: No clear conversions for these? // newVolumeComponent.skipIterations = oldBloom.???; // newVolumeComponent.??? = oldBloom.anamorphicRatio; // newVolumeComponent.??? = oldBloom.softKnee; } #endif } } #endif