using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { [URPHelpURL("features/rp-converter")] internal sealed class BuiltInToURPConverterContainer : RenderPipelineConverterContainer { public override string name => "Built-in to URP"; public override string info => "This tool converts project elements from the Built-in Render Pipeline to URP."; public override int priority => -9000; } }