using System; namespace UnityEngine.Rendering.Tests { [Serializable] class TestVolume : VolumeComponent { public static readonly float k_DefaultValue = 123.0f; public static readonly float k_OverrideValue = 456.0f; public static readonly float k_OverrideValue2 = 789.0f; public static readonly float k_OverrideValue3 = 999.0f; public FloatParameter param = new(k_DefaultValue); public bool IsActive() => true; } }