using System;
namespace UnityEngine.Rendering
{
///
/// Implement this interface on every post process volumes
///
public interface IPostProcessComponent
{
///
/// Tells if the post process needs to be rendered or not.
///
/// true if the effect should be rendered, false otherwise.
bool IsActive();
///
/// Tells if the post process can run the effect on-tile or if it needs a full pass.
///
/// True if it can run on-tile, otherwise false.
[Obsolete("Unused #from(2023.1)", false)]
bool IsTileCompatible() => false;
}
}