//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen. // //------------------------------------------------------------------------------ using System; using System.Runtime.CompilerServices; namespace Unity.Mathematics { partial class math { /// Returns the float value result of a matrix multiplication between a float value and a float value. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float mul(float a, float b) { return a * b; } /// Returns the float value result of a matrix multiplication between a float2 row vector and a float2 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float mul(float2 a, float2 b) { return a.x * b.x + a.y * b.y; } /// Returns the float2 row vector result of a matrix multiplication between a float2 row vector and a float2x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float2 mul(float2 a, float2x2 b) { return float2( a.x * b.c0.x + a.y * b.c0.y, a.x * b.c1.x + a.y * b.c1.y); } /// Returns the float3 row vector result of a matrix multiplication between a float2 row vector and a float2x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3 mul(float2 a, float2x3 b) { return float3( a.x * b.c0.x + a.y * b.c0.y, a.x * b.c1.x + a.y * b.c1.y, a.x * b.c2.x + a.y * b.c2.y); } /// Returns the float4 row vector result of a matrix multiplication between a float2 row vector and a float2x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 mul(float2 a, float2x4 b) { return float4( a.x * b.c0.x + a.y * b.c0.y, a.x * b.c1.x + a.y * b.c1.y, a.x * b.c2.x + a.y * b.c2.y, a.x * b.c3.x + a.y * b.c3.y); } /// Returns the float value result of a matrix multiplication between a float3 row vector and a float3 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float mul(float3 a, float3 b) { return a.x * b.x + a.y * b.y + a.z * b.z; } /// Returns the float2 row vector result of a matrix multiplication between a float3 row vector and a float3x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float2 mul(float3 a, float3x2 b) { return float2( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z); } /// Returns the float3 row vector result of a matrix multiplication between a float3 row vector and a float3x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3 mul(float3 a, float3x3 b) { return float3( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z, a.x * b.c2.x + a.y * b.c2.y + a.z * b.c2.z); } /// Returns the float4 row vector result of a matrix multiplication between a float3 row vector and a float3x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 mul(float3 a, float3x4 b) { return float4( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z, a.x * b.c2.x + a.y * b.c2.y + a.z * b.c2.z, a.x * b.c3.x + a.y * b.c3.y + a.z * b.c3.z); } /// Returns the float value result of a matrix multiplication between a float4 row vector and a float4 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float mul(float4 a, float4 b) { return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; } /// Returns the float2 row vector result of a matrix multiplication between a float4 row vector and a float4x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float2 mul(float4 a, float4x2 b) { return float2( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z + a.w * b.c0.w, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z + a.w * b.c1.w); } /// Returns the float3 row vector result of a matrix multiplication between a float4 row vector and a float4x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3 mul(float4 a, float4x3 b) { return float3( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z + a.w * b.c0.w, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z + a.w * b.c1.w, a.x * b.c2.x + a.y * b.c2.y + a.z * b.c2.z + a.w * b.c2.w); } /// Returns the float4 row vector result of a matrix multiplication between a float4 row vector and a float4x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 mul(float4 a, float4x4 b) { return float4( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z + a.w * b.c0.w, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z + a.w * b.c1.w, a.x * b.c2.x + a.y * b.c2.y + a.z * b.c2.z + a.w * b.c2.w, a.x * b.c3.x + a.y * b.c3.y + a.z * b.c3.z + a.w * b.c3.w); } /// Returns the float2 column vector result of a matrix multiplication between a float2x2 matrix and a float2 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float2 mul(float2x2 a, float2 b) { return a.c0 * b.x + a.c1 * b.y; } /// Returns the float2x2 matrix result of a matrix multiplication between a float2x2 matrix and a float2x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float2x2 mul(float2x2 a, float2x2 b) { return float2x2( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y); } /// Returns the float2x3 matrix result of a matrix multiplication between a float2x2 matrix and a float2x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float2x3 mul(float2x2 a, float2x3 b) { return float2x3( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y); } /// Returns the float2x4 matrix result of a matrix multiplication between a float2x2 matrix and a float2x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float2x4 mul(float2x2 a, float2x4 b) { return float2x4( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y, a.c0 * b.c3.x + a.c1 * b.c3.y); } /// Returns the float2 column vector result of a matrix multiplication between a float2x3 matrix and a float3 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float2 mul(float2x3 a, float3 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z; } /// Returns the float2x2 matrix result of a matrix multiplication between a float2x3 matrix and a float3x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float2x2 mul(float2x3 a, float3x2 b) { return float2x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z); } /// Returns the float2x3 matrix result of a matrix multiplication between a float2x3 matrix and a float3x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float2x3 mul(float2x3 a, float3x3 b) { return float2x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z); } /// Returns the float2x4 matrix result of a matrix multiplication between a float2x3 matrix and a float3x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float2x4 mul(float2x3 a, float3x4 b) { return float2x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z); } /// Returns the float2 column vector result of a matrix multiplication between a float2x4 matrix and a float4 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float2 mul(float2x4 a, float4 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z + a.c3 * b.w; } /// Returns the float2x2 matrix result of a matrix multiplication between a float2x4 matrix and a float4x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float2x2 mul(float2x4 a, float4x2 b) { return float2x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w); } /// Returns the float2x3 matrix result of a matrix multiplication between a float2x4 matrix and a float4x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float2x3 mul(float2x4 a, float4x3 b) { return float2x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w); } /// Returns the float2x4 matrix result of a matrix multiplication between a float2x4 matrix and a float4x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float2x4 mul(float2x4 a, float4x4 b) { return float2x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z + a.c3 * b.c3.w); } /// Returns the float3 column vector result of a matrix multiplication between a float3x2 matrix and a float2 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3 mul(float3x2 a, float2 b) { return a.c0 * b.x + a.c1 * b.y; } /// Returns the float3x2 matrix result of a matrix multiplication between a float3x2 matrix and a float2x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x2 mul(float3x2 a, float2x2 b) { return float3x2( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y); } /// Returns the float3x3 matrix result of a matrix multiplication between a float3x2 matrix and a float2x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 mul(float3x2 a, float2x3 b) { return float3x3( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y); } /// Returns the float3x4 matrix result of a matrix multiplication between a float3x2 matrix and a float2x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x4 mul(float3x2 a, float2x4 b) { return float3x4( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y, a.c0 * b.c3.x + a.c1 * b.c3.y); } /// Returns the float3 column vector result of a matrix multiplication between a float3x3 matrix and a float3 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3 mul(float3x3 a, float3 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z; } /// Returns the float3x2 matrix result of a matrix multiplication between a float3x3 matrix and a float3x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x2 mul(float3x3 a, float3x2 b) { return float3x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z); } /// Returns the float3x3 matrix result of a matrix multiplication between a float3x3 matrix and a float3x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 mul(float3x3 a, float3x3 b) { return float3x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z); } /// Returns the float3x4 matrix result of a matrix multiplication between a float3x3 matrix and a float3x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x4 mul(float3x3 a, float3x4 b) { return float3x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z); } /// Returns the float3 column vector result of a matrix multiplication between a float3x4 matrix and a float4 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3 mul(float3x4 a, float4 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z + a.c3 * b.w; } /// Returns the float3x2 matrix result of a matrix multiplication between a float3x4 matrix and a float4x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x2 mul(float3x4 a, float4x2 b) { return float3x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w); } /// Returns the float3x3 matrix result of a matrix multiplication between a float3x4 matrix and a float4x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x3 mul(float3x4 a, float4x3 b) { return float3x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w); } /// Returns the float3x4 matrix result of a matrix multiplication between a float3x4 matrix and a float4x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float3x4 mul(float3x4 a, float4x4 b) { return float3x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z + a.c3 * b.c3.w); } /// Returns the float4 column vector result of a matrix multiplication between a float4x2 matrix and a float2 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 mul(float4x2 a, float2 b) { return a.c0 * b.x + a.c1 * b.y; } /// Returns the float4x2 matrix result of a matrix multiplication between a float4x2 matrix and a float2x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4x2 mul(float4x2 a, float2x2 b) { return float4x2( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y); } /// Returns the float4x3 matrix result of a matrix multiplication between a float4x2 matrix and a float2x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4x3 mul(float4x2 a, float2x3 b) { return float4x3( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y); } /// Returns the float4x4 matrix result of a matrix multiplication between a float4x2 matrix and a float2x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4x4 mul(float4x2 a, float2x4 b) { return float4x4( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y, a.c0 * b.c3.x + a.c1 * b.c3.y); } /// Returns the float4 column vector result of a matrix multiplication between a float4x3 matrix and a float3 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 mul(float4x3 a, float3 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z; } /// Returns the float4x2 matrix result of a matrix multiplication between a float4x3 matrix and a float3x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4x2 mul(float4x3 a, float3x2 b) { return float4x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z); } /// Returns the float4x3 matrix result of a matrix multiplication between a float4x3 matrix and a float3x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4x3 mul(float4x3 a, float3x3 b) { return float4x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z); } /// Returns the float4x4 matrix result of a matrix multiplication between a float4x3 matrix and a float3x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4x4 mul(float4x3 a, float3x4 b) { return float4x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z); } /// Returns the float4 column vector result of a matrix multiplication between a float4x4 matrix and a float4 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4 mul(float4x4 a, float4 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z + a.c3 * b.w; } /// Returns the float4x2 matrix result of a matrix multiplication between a float4x4 matrix and a float4x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4x2 mul(float4x4 a, float4x2 b) { return float4x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w); } /// Returns the float4x3 matrix result of a matrix multiplication between a float4x4 matrix and a float4x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4x3 mul(float4x4 a, float4x3 b) { return float4x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w); } /// Returns the float4x4 matrix result of a matrix multiplication between a float4x4 matrix and a float4x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float4x4 mul(float4x4 a, float4x4 b) { return float4x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z + a.c3 * b.c3.w); } /// Returns the double value result of a matrix multiplication between a double value and a double value. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double mul(double a, double b) { return a * b; } /// Returns the double value result of a matrix multiplication between a double2 row vector and a double2 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double mul(double2 a, double2 b) { return a.x * b.x + a.y * b.y; } /// Returns the double2 row vector result of a matrix multiplication between a double2 row vector and a double2x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double2 mul(double2 a, double2x2 b) { return double2( a.x * b.c0.x + a.y * b.c0.y, a.x * b.c1.x + a.y * b.c1.y); } /// Returns the double3 row vector result of a matrix multiplication between a double2 row vector and a double2x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double3 mul(double2 a, double2x3 b) { return double3( a.x * b.c0.x + a.y * b.c0.y, a.x * b.c1.x + a.y * b.c1.y, a.x * b.c2.x + a.y * b.c2.y); } /// Returns the double4 row vector result of a matrix multiplication between a double2 row vector and a double2x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double4 mul(double2 a, double2x4 b) { return double4( a.x * b.c0.x + a.y * b.c0.y, a.x * b.c1.x + a.y * b.c1.y, a.x * b.c2.x + a.y * b.c2.y, a.x * b.c3.x + a.y * b.c3.y); } /// Returns the double value result of a matrix multiplication between a double3 row vector and a double3 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double mul(double3 a, double3 b) { return a.x * b.x + a.y * b.y + a.z * b.z; } /// Returns the double2 row vector result of a matrix multiplication between a double3 row vector and a double3x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double2 mul(double3 a, double3x2 b) { return double2( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z); } /// Returns the double3 row vector result of a matrix multiplication between a double3 row vector and a double3x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double3 mul(double3 a, double3x3 b) { return double3( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z, a.x * b.c2.x + a.y * b.c2.y + a.z * b.c2.z); } /// Returns the double4 row vector result of a matrix multiplication between a double3 row vector and a double3x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double4 mul(double3 a, double3x4 b) { return double4( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z, a.x * b.c2.x + a.y * b.c2.y + a.z * b.c2.z, a.x * b.c3.x + a.y * b.c3.y + a.z * b.c3.z); } /// Returns the double value result of a matrix multiplication between a double4 row vector and a double4 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double mul(double4 a, double4 b) { return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; } /// Returns the double2 row vector result of a matrix multiplication between a double4 row vector and a double4x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double2 mul(double4 a, double4x2 b) { return double2( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z + a.w * b.c0.w, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z + a.w * b.c1.w); } /// Returns the double3 row vector result of a matrix multiplication between a double4 row vector and a double4x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double3 mul(double4 a, double4x3 b) { return double3( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z + a.w * b.c0.w, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z + a.w * b.c1.w, a.x * b.c2.x + a.y * b.c2.y + a.z * b.c2.z + a.w * b.c2.w); } /// Returns the double4 row vector result of a matrix multiplication between a double4 row vector and a double4x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double4 mul(double4 a, double4x4 b) { return double4( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z + a.w * b.c0.w, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z + a.w * b.c1.w, a.x * b.c2.x + a.y * b.c2.y + a.z * b.c2.z + a.w * b.c2.w, a.x * b.c3.x + a.y * b.c3.y + a.z * b.c3.z + a.w * b.c3.w); } /// Returns the double2 column vector result of a matrix multiplication between a double2x2 matrix and a double2 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double2 mul(double2x2 a, double2 b) { return a.c0 * b.x + a.c1 * b.y; } /// Returns the double2x2 matrix result of a matrix multiplication between a double2x2 matrix and a double2x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double2x2 mul(double2x2 a, double2x2 b) { return double2x2( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y); } /// Returns the double2x3 matrix result of a matrix multiplication between a double2x2 matrix and a double2x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double2x3 mul(double2x2 a, double2x3 b) { return double2x3( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y); } /// Returns the double2x4 matrix result of a matrix multiplication between a double2x2 matrix and a double2x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double2x4 mul(double2x2 a, double2x4 b) { return double2x4( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y, a.c0 * b.c3.x + a.c1 * b.c3.y); } /// Returns the double2 column vector result of a matrix multiplication between a double2x3 matrix and a double3 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double2 mul(double2x3 a, double3 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z; } /// Returns the double2x2 matrix result of a matrix multiplication between a double2x3 matrix and a double3x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double2x2 mul(double2x3 a, double3x2 b) { return double2x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z); } /// Returns the double2x3 matrix result of a matrix multiplication between a double2x3 matrix and a double3x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double2x3 mul(double2x3 a, double3x3 b) { return double2x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z); } /// Returns the double2x4 matrix result of a matrix multiplication between a double2x3 matrix and a double3x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double2x4 mul(double2x3 a, double3x4 b) { return double2x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z); } /// Returns the double2 column vector result of a matrix multiplication between a double2x4 matrix and a double4 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double2 mul(double2x4 a, double4 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z + a.c3 * b.w; } /// Returns the double2x2 matrix result of a matrix multiplication between a double2x4 matrix and a double4x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double2x2 mul(double2x4 a, double4x2 b) { return double2x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w); } /// Returns the double2x3 matrix result of a matrix multiplication between a double2x4 matrix and a double4x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double2x3 mul(double2x4 a, double4x3 b) { return double2x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w); } /// Returns the double2x4 matrix result of a matrix multiplication between a double2x4 matrix and a double4x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double2x4 mul(double2x4 a, double4x4 b) { return double2x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z + a.c3 * b.c3.w); } /// Returns the double3 column vector result of a matrix multiplication between a double3x2 matrix and a double2 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double3 mul(double3x2 a, double2 b) { return a.c0 * b.x + a.c1 * b.y; } /// Returns the double3x2 matrix result of a matrix multiplication between a double3x2 matrix and a double2x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double3x2 mul(double3x2 a, double2x2 b) { return double3x2( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y); } /// Returns the double3x3 matrix result of a matrix multiplication between a double3x2 matrix and a double2x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double3x3 mul(double3x2 a, double2x3 b) { return double3x3( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y); } /// Returns the double3x4 matrix result of a matrix multiplication between a double3x2 matrix and a double2x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double3x4 mul(double3x2 a, double2x4 b) { return double3x4( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y, a.c0 * b.c3.x + a.c1 * b.c3.y); } /// Returns the double3 column vector result of a matrix multiplication between a double3x3 matrix and a double3 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double3 mul(double3x3 a, double3 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z; } /// Returns the double3x2 matrix result of a matrix multiplication between a double3x3 matrix and a double3x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double3x2 mul(double3x3 a, double3x2 b) { return double3x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z); } /// Returns the double3x3 matrix result of a matrix multiplication between a double3x3 matrix and a double3x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double3x3 mul(double3x3 a, double3x3 b) { return double3x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z); } /// Returns the double3x4 matrix result of a matrix multiplication between a double3x3 matrix and a double3x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double3x4 mul(double3x3 a, double3x4 b) { return double3x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z); } /// Returns the double3 column vector result of a matrix multiplication between a double3x4 matrix and a double4 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double3 mul(double3x4 a, double4 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z + a.c3 * b.w; } /// Returns the double3x2 matrix result of a matrix multiplication between a double3x4 matrix and a double4x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double3x2 mul(double3x4 a, double4x2 b) { return double3x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w); } /// Returns the double3x3 matrix result of a matrix multiplication between a double3x4 matrix and a double4x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double3x3 mul(double3x4 a, double4x3 b) { return double3x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w); } /// Returns the double3x4 matrix result of a matrix multiplication between a double3x4 matrix and a double4x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double3x4 mul(double3x4 a, double4x4 b) { return double3x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z + a.c3 * b.c3.w); } /// Returns the double4 column vector result of a matrix multiplication between a double4x2 matrix and a double2 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double4 mul(double4x2 a, double2 b) { return a.c0 * b.x + a.c1 * b.y; } /// Returns the double4x2 matrix result of a matrix multiplication between a double4x2 matrix and a double2x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double4x2 mul(double4x2 a, double2x2 b) { return double4x2( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y); } /// Returns the double4x3 matrix result of a matrix multiplication between a double4x2 matrix and a double2x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double4x3 mul(double4x2 a, double2x3 b) { return double4x3( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y); } /// Returns the double4x4 matrix result of a matrix multiplication between a double4x2 matrix and a double2x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double4x4 mul(double4x2 a, double2x4 b) { return double4x4( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y, a.c0 * b.c3.x + a.c1 * b.c3.y); } /// Returns the double4 column vector result of a matrix multiplication between a double4x3 matrix and a double3 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double4 mul(double4x3 a, double3 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z; } /// Returns the double4x2 matrix result of a matrix multiplication between a double4x3 matrix and a double3x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double4x2 mul(double4x3 a, double3x2 b) { return double4x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z); } /// Returns the double4x3 matrix result of a matrix multiplication between a double4x3 matrix and a double3x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double4x3 mul(double4x3 a, double3x3 b) { return double4x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z); } /// Returns the double4x4 matrix result of a matrix multiplication between a double4x3 matrix and a double3x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double4x4 mul(double4x3 a, double3x4 b) { return double4x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z); } /// Returns the double4 column vector result of a matrix multiplication between a double4x4 matrix and a double4 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double4 mul(double4x4 a, double4 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z + a.c3 * b.w; } /// Returns the double4x2 matrix result of a matrix multiplication between a double4x4 matrix and a double4x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double4x2 mul(double4x4 a, double4x2 b) { return double4x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w); } /// Returns the double4x3 matrix result of a matrix multiplication between a double4x4 matrix and a double4x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double4x3 mul(double4x4 a, double4x3 b) { return double4x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w); } /// Returns the double4x4 matrix result of a matrix multiplication between a double4x4 matrix and a double4x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double4x4 mul(double4x4 a, double4x4 b) { return double4x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z + a.c3 * b.c3.w); } /// Returns the int value result of a matrix multiplication between an int value and an int value. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int mul(int a, int b) { return a * b; } /// Returns the int value result of a matrix multiplication between an int2 row vector and an int2 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int mul(int2 a, int2 b) { return a.x * b.x + a.y * b.y; } /// Returns the int2 row vector result of a matrix multiplication between an int2 row vector and an int2x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int2 mul(int2 a, int2x2 b) { return int2( a.x * b.c0.x + a.y * b.c0.y, a.x * b.c1.x + a.y * b.c1.y); } /// Returns the int3 row vector result of a matrix multiplication between an int2 row vector and an int2x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 mul(int2 a, int2x3 b) { return int3( a.x * b.c0.x + a.y * b.c0.y, a.x * b.c1.x + a.y * b.c1.y, a.x * b.c2.x + a.y * b.c2.y); } /// Returns the int4 row vector result of a matrix multiplication between an int2 row vector and an int2x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int4 mul(int2 a, int2x4 b) { return int4( a.x * b.c0.x + a.y * b.c0.y, a.x * b.c1.x + a.y * b.c1.y, a.x * b.c2.x + a.y * b.c2.y, a.x * b.c3.x + a.y * b.c3.y); } /// Returns the int value result of a matrix multiplication between an int3 row vector and an int3 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int mul(int3 a, int3 b) { return a.x * b.x + a.y * b.y + a.z * b.z; } /// Returns the int2 row vector result of a matrix multiplication between an int3 row vector and an int3x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int2 mul(int3 a, int3x2 b) { return int2( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z); } /// Returns the int3 row vector result of a matrix multiplication between an int3 row vector and an int3x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 mul(int3 a, int3x3 b) { return int3( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z, a.x * b.c2.x + a.y * b.c2.y + a.z * b.c2.z); } /// Returns the int4 row vector result of a matrix multiplication between an int3 row vector and an int3x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int4 mul(int3 a, int3x4 b) { return int4( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z, a.x * b.c2.x + a.y * b.c2.y + a.z * b.c2.z, a.x * b.c3.x + a.y * b.c3.y + a.z * b.c3.z); } /// Returns the int value result of a matrix multiplication between an int4 row vector and an int4 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int mul(int4 a, int4 b) { return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; } /// Returns the int2 row vector result of a matrix multiplication between an int4 row vector and an int4x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int2 mul(int4 a, int4x2 b) { return int2( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z + a.w * b.c0.w, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z + a.w * b.c1.w); } /// Returns the int3 row vector result of a matrix multiplication between an int4 row vector and an int4x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 mul(int4 a, int4x3 b) { return int3( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z + a.w * b.c0.w, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z + a.w * b.c1.w, a.x * b.c2.x + a.y * b.c2.y + a.z * b.c2.z + a.w * b.c2.w); } /// Returns the int4 row vector result of a matrix multiplication between an int4 row vector and an int4x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int4 mul(int4 a, int4x4 b) { return int4( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z + a.w * b.c0.w, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z + a.w * b.c1.w, a.x * b.c2.x + a.y * b.c2.y + a.z * b.c2.z + a.w * b.c2.w, a.x * b.c3.x + a.y * b.c3.y + a.z * b.c3.z + a.w * b.c3.w); } /// Returns the int2 column vector result of a matrix multiplication between an int2x2 matrix and an int2 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int2 mul(int2x2 a, int2 b) { return a.c0 * b.x + a.c1 * b.y; } /// Returns the int2x2 matrix result of a matrix multiplication between an int2x2 matrix and an int2x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int2x2 mul(int2x2 a, int2x2 b) { return int2x2( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y); } /// Returns the int2x3 matrix result of a matrix multiplication between an int2x2 matrix and an int2x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int2x3 mul(int2x2 a, int2x3 b) { return int2x3( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y); } /// Returns the int2x4 matrix result of a matrix multiplication between an int2x2 matrix and an int2x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int2x4 mul(int2x2 a, int2x4 b) { return int2x4( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y, a.c0 * b.c3.x + a.c1 * b.c3.y); } /// Returns the int2 column vector result of a matrix multiplication between an int2x3 matrix and an int3 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int2 mul(int2x3 a, int3 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z; } /// Returns the int2x2 matrix result of a matrix multiplication between an int2x3 matrix and an int3x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int2x2 mul(int2x3 a, int3x2 b) { return int2x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z); } /// Returns the int2x3 matrix result of a matrix multiplication between an int2x3 matrix and an int3x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int2x3 mul(int2x3 a, int3x3 b) { return int2x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z); } /// Returns the int2x4 matrix result of a matrix multiplication between an int2x3 matrix and an int3x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int2x4 mul(int2x3 a, int3x4 b) { return int2x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z); } /// Returns the int2 column vector result of a matrix multiplication between an int2x4 matrix and an int4 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int2 mul(int2x4 a, int4 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z + a.c3 * b.w; } /// Returns the int2x2 matrix result of a matrix multiplication between an int2x4 matrix and an int4x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int2x2 mul(int2x4 a, int4x2 b) { return int2x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w); } /// Returns the int2x3 matrix result of a matrix multiplication between an int2x4 matrix and an int4x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int2x3 mul(int2x4 a, int4x3 b) { return int2x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w); } /// Returns the int2x4 matrix result of a matrix multiplication between an int2x4 matrix and an int4x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int2x4 mul(int2x4 a, int4x4 b) { return int2x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z + a.c3 * b.c3.w); } /// Returns the int3 column vector result of a matrix multiplication between an int3x2 matrix and an int2 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 mul(int3x2 a, int2 b) { return a.c0 * b.x + a.c1 * b.y; } /// Returns the int3x2 matrix result of a matrix multiplication between an int3x2 matrix and an int2x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3x2 mul(int3x2 a, int2x2 b) { return int3x2( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y); } /// Returns the int3x3 matrix result of a matrix multiplication between an int3x2 matrix and an int2x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3x3 mul(int3x2 a, int2x3 b) { return int3x3( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y); } /// Returns the int3x4 matrix result of a matrix multiplication between an int3x2 matrix and an int2x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3x4 mul(int3x2 a, int2x4 b) { return int3x4( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y, a.c0 * b.c3.x + a.c1 * b.c3.y); } /// Returns the int3 column vector result of a matrix multiplication between an int3x3 matrix and an int3 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 mul(int3x3 a, int3 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z; } /// Returns the int3x2 matrix result of a matrix multiplication between an int3x3 matrix and an int3x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3x2 mul(int3x3 a, int3x2 b) { return int3x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z); } /// Returns the int3x3 matrix result of a matrix multiplication between an int3x3 matrix and an int3x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3x3 mul(int3x3 a, int3x3 b) { return int3x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z); } /// Returns the int3x4 matrix result of a matrix multiplication between an int3x3 matrix and an int3x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3x4 mul(int3x3 a, int3x4 b) { return int3x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z); } /// Returns the int3 column vector result of a matrix multiplication between an int3x4 matrix and an int4 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3 mul(int3x4 a, int4 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z + a.c3 * b.w; } /// Returns the int3x2 matrix result of a matrix multiplication between an int3x4 matrix and an int4x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3x2 mul(int3x4 a, int4x2 b) { return int3x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w); } /// Returns the int3x3 matrix result of a matrix multiplication between an int3x4 matrix and an int4x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3x3 mul(int3x4 a, int4x3 b) { return int3x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w); } /// Returns the int3x4 matrix result of a matrix multiplication between an int3x4 matrix and an int4x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int3x4 mul(int3x4 a, int4x4 b) { return int3x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z + a.c3 * b.c3.w); } /// Returns the int4 column vector result of a matrix multiplication between an int4x2 matrix and an int2 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int4 mul(int4x2 a, int2 b) { return a.c0 * b.x + a.c1 * b.y; } /// Returns the int4x2 matrix result of a matrix multiplication between an int4x2 matrix and an int2x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int4x2 mul(int4x2 a, int2x2 b) { return int4x2( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y); } /// Returns the int4x3 matrix result of a matrix multiplication between an int4x2 matrix and an int2x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int4x3 mul(int4x2 a, int2x3 b) { return int4x3( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y); } /// Returns the int4x4 matrix result of a matrix multiplication between an int4x2 matrix and an int2x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int4x4 mul(int4x2 a, int2x4 b) { return int4x4( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y, a.c0 * b.c3.x + a.c1 * b.c3.y); } /// Returns the int4 column vector result of a matrix multiplication between an int4x3 matrix and an int3 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int4 mul(int4x3 a, int3 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z; } /// Returns the int4x2 matrix result of a matrix multiplication between an int4x3 matrix and an int3x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int4x2 mul(int4x3 a, int3x2 b) { return int4x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z); } /// Returns the int4x3 matrix result of a matrix multiplication between an int4x3 matrix and an int3x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int4x3 mul(int4x3 a, int3x3 b) { return int4x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z); } /// Returns the int4x4 matrix result of a matrix multiplication between an int4x3 matrix and an int3x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int4x4 mul(int4x3 a, int3x4 b) { return int4x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z); } /// Returns the int4 column vector result of a matrix multiplication between an int4x4 matrix and an int4 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int4 mul(int4x4 a, int4 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z + a.c3 * b.w; } /// Returns the int4x2 matrix result of a matrix multiplication between an int4x4 matrix and an int4x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int4x2 mul(int4x4 a, int4x2 b) { return int4x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w); } /// Returns the int4x3 matrix result of a matrix multiplication between an int4x4 matrix and an int4x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int4x3 mul(int4x4 a, int4x3 b) { return int4x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w); } /// Returns the int4x4 matrix result of a matrix multiplication between an int4x4 matrix and an int4x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int4x4 mul(int4x4 a, int4x4 b) { return int4x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z + a.c3 * b.c3.w); } /// Returns the uint value result of a matrix multiplication between a uint value and a uint value. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint mul(uint a, uint b) { return a * b; } /// Returns the uint value result of a matrix multiplication between a uint2 row vector and a uint2 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint mul(uint2 a, uint2 b) { return a.x * b.x + a.y * b.y; } /// Returns the uint2 row vector result of a matrix multiplication between a uint2 row vector and a uint2x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2 mul(uint2 a, uint2x2 b) { return uint2( a.x * b.c0.x + a.y * b.c0.y, a.x * b.c1.x + a.y * b.c1.y); } /// Returns the uint3 row vector result of a matrix multiplication between a uint2 row vector and a uint2x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 mul(uint2 a, uint2x3 b) { return uint3( a.x * b.c0.x + a.y * b.c0.y, a.x * b.c1.x + a.y * b.c1.y, a.x * b.c2.x + a.y * b.c2.y); } /// Returns the uint4 row vector result of a matrix multiplication between a uint2 row vector and a uint2x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4 mul(uint2 a, uint2x4 b) { return uint4( a.x * b.c0.x + a.y * b.c0.y, a.x * b.c1.x + a.y * b.c1.y, a.x * b.c2.x + a.y * b.c2.y, a.x * b.c3.x + a.y * b.c3.y); } /// Returns the uint value result of a matrix multiplication between a uint3 row vector and a uint3 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint mul(uint3 a, uint3 b) { return a.x * b.x + a.y * b.y + a.z * b.z; } /// Returns the uint2 row vector result of a matrix multiplication between a uint3 row vector and a uint3x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2 mul(uint3 a, uint3x2 b) { return uint2( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z); } /// Returns the uint3 row vector result of a matrix multiplication between a uint3 row vector and a uint3x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 mul(uint3 a, uint3x3 b) { return uint3( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z, a.x * b.c2.x + a.y * b.c2.y + a.z * b.c2.z); } /// Returns the uint4 row vector result of a matrix multiplication between a uint3 row vector and a uint3x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4 mul(uint3 a, uint3x4 b) { return uint4( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z, a.x * b.c2.x + a.y * b.c2.y + a.z * b.c2.z, a.x * b.c3.x + a.y * b.c3.y + a.z * b.c3.z); } /// Returns the uint value result of a matrix multiplication between a uint4 row vector and a uint4 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint mul(uint4 a, uint4 b) { return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; } /// Returns the uint2 row vector result of a matrix multiplication between a uint4 row vector and a uint4x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2 mul(uint4 a, uint4x2 b) { return uint2( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z + a.w * b.c0.w, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z + a.w * b.c1.w); } /// Returns the uint3 row vector result of a matrix multiplication between a uint4 row vector and a uint4x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 mul(uint4 a, uint4x3 b) { return uint3( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z + a.w * b.c0.w, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z + a.w * b.c1.w, a.x * b.c2.x + a.y * b.c2.y + a.z * b.c2.z + a.w * b.c2.w); } /// Returns the uint4 row vector result of a matrix multiplication between a uint4 row vector and a uint4x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4 mul(uint4 a, uint4x4 b) { return uint4( a.x * b.c0.x + a.y * b.c0.y + a.z * b.c0.z + a.w * b.c0.w, a.x * b.c1.x + a.y * b.c1.y + a.z * b.c1.z + a.w * b.c1.w, a.x * b.c2.x + a.y * b.c2.y + a.z * b.c2.z + a.w * b.c2.w, a.x * b.c3.x + a.y * b.c3.y + a.z * b.c3.z + a.w * b.c3.w); } /// Returns the uint2 column vector result of a matrix multiplication between a uint2x2 matrix and a uint2 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2 mul(uint2x2 a, uint2 b) { return a.c0 * b.x + a.c1 * b.y; } /// Returns the uint2x2 matrix result of a matrix multiplication between a uint2x2 matrix and a uint2x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2x2 mul(uint2x2 a, uint2x2 b) { return uint2x2( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y); } /// Returns the uint2x3 matrix result of a matrix multiplication between a uint2x2 matrix and a uint2x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2x3 mul(uint2x2 a, uint2x3 b) { return uint2x3( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y); } /// Returns the uint2x4 matrix result of a matrix multiplication between a uint2x2 matrix and a uint2x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2x4 mul(uint2x2 a, uint2x4 b) { return uint2x4( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y, a.c0 * b.c3.x + a.c1 * b.c3.y); } /// Returns the uint2 column vector result of a matrix multiplication between a uint2x3 matrix and a uint3 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2 mul(uint2x3 a, uint3 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z; } /// Returns the uint2x2 matrix result of a matrix multiplication between a uint2x3 matrix and a uint3x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2x2 mul(uint2x3 a, uint3x2 b) { return uint2x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z); } /// Returns the uint2x3 matrix result of a matrix multiplication between a uint2x3 matrix and a uint3x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2x3 mul(uint2x3 a, uint3x3 b) { return uint2x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z); } /// Returns the uint2x4 matrix result of a matrix multiplication between a uint2x3 matrix and a uint3x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2x4 mul(uint2x3 a, uint3x4 b) { return uint2x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z); } /// Returns the uint2 column vector result of a matrix multiplication between a uint2x4 matrix and a uint4 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2 mul(uint2x4 a, uint4 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z + a.c3 * b.w; } /// Returns the uint2x2 matrix result of a matrix multiplication between a uint2x4 matrix and a uint4x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2x2 mul(uint2x4 a, uint4x2 b) { return uint2x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w); } /// Returns the uint2x3 matrix result of a matrix multiplication between a uint2x4 matrix and a uint4x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2x3 mul(uint2x4 a, uint4x3 b) { return uint2x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w); } /// Returns the uint2x4 matrix result of a matrix multiplication between a uint2x4 matrix and a uint4x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint2x4 mul(uint2x4 a, uint4x4 b) { return uint2x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z + a.c3 * b.c3.w); } /// Returns the uint3 column vector result of a matrix multiplication between a uint3x2 matrix and a uint2 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 mul(uint3x2 a, uint2 b) { return a.c0 * b.x + a.c1 * b.y; } /// Returns the uint3x2 matrix result of a matrix multiplication between a uint3x2 matrix and a uint2x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3x2 mul(uint3x2 a, uint2x2 b) { return uint3x2( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y); } /// Returns the uint3x3 matrix result of a matrix multiplication between a uint3x2 matrix and a uint2x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3x3 mul(uint3x2 a, uint2x3 b) { return uint3x3( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y); } /// Returns the uint3x4 matrix result of a matrix multiplication between a uint3x2 matrix and a uint2x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3x4 mul(uint3x2 a, uint2x4 b) { return uint3x4( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y, a.c0 * b.c3.x + a.c1 * b.c3.y); } /// Returns the uint3 column vector result of a matrix multiplication between a uint3x3 matrix and a uint3 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 mul(uint3x3 a, uint3 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z; } /// Returns the uint3x2 matrix result of a matrix multiplication between a uint3x3 matrix and a uint3x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3x2 mul(uint3x3 a, uint3x2 b) { return uint3x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z); } /// Returns the uint3x3 matrix result of a matrix multiplication between a uint3x3 matrix and a uint3x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3x3 mul(uint3x3 a, uint3x3 b) { return uint3x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z); } /// Returns the uint3x4 matrix result of a matrix multiplication between a uint3x3 matrix and a uint3x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3x4 mul(uint3x3 a, uint3x4 b) { return uint3x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z); } /// Returns the uint3 column vector result of a matrix multiplication between a uint3x4 matrix and a uint4 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3 mul(uint3x4 a, uint4 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z + a.c3 * b.w; } /// Returns the uint3x2 matrix result of a matrix multiplication between a uint3x4 matrix and a uint4x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3x2 mul(uint3x4 a, uint4x2 b) { return uint3x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w); } /// Returns the uint3x3 matrix result of a matrix multiplication between a uint3x4 matrix and a uint4x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3x3 mul(uint3x4 a, uint4x3 b) { return uint3x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w); } /// Returns the uint3x4 matrix result of a matrix multiplication between a uint3x4 matrix and a uint4x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint3x4 mul(uint3x4 a, uint4x4 b) { return uint3x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z + a.c3 * b.c3.w); } /// Returns the uint4 column vector result of a matrix multiplication between a uint4x2 matrix and a uint2 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4 mul(uint4x2 a, uint2 b) { return a.c0 * b.x + a.c1 * b.y; } /// Returns the uint4x2 matrix result of a matrix multiplication between a uint4x2 matrix and a uint2x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4x2 mul(uint4x2 a, uint2x2 b) { return uint4x2( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y); } /// Returns the uint4x3 matrix result of a matrix multiplication between a uint4x2 matrix and a uint2x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4x3 mul(uint4x2 a, uint2x3 b) { return uint4x3( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y); } /// Returns the uint4x4 matrix result of a matrix multiplication between a uint4x2 matrix and a uint2x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4x4 mul(uint4x2 a, uint2x4 b) { return uint4x4( a.c0 * b.c0.x + a.c1 * b.c0.y, a.c0 * b.c1.x + a.c1 * b.c1.y, a.c0 * b.c2.x + a.c1 * b.c2.y, a.c0 * b.c3.x + a.c1 * b.c3.y); } /// Returns the uint4 column vector result of a matrix multiplication between a uint4x3 matrix and a uint3 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4 mul(uint4x3 a, uint3 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z; } /// Returns the uint4x2 matrix result of a matrix multiplication between a uint4x3 matrix and a uint3x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4x2 mul(uint4x3 a, uint3x2 b) { return uint4x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z); } /// Returns the uint4x3 matrix result of a matrix multiplication between a uint4x3 matrix and a uint3x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4x3 mul(uint4x3 a, uint3x3 b) { return uint4x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z); } /// Returns the uint4x4 matrix result of a matrix multiplication between a uint4x3 matrix and a uint3x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4x4 mul(uint4x3 a, uint3x4 b) { return uint4x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z); } /// Returns the uint4 column vector result of a matrix multiplication between a uint4x4 matrix and a uint4 column vector. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4 mul(uint4x4 a, uint4 b) { return a.c0 * b.x + a.c1 * b.y + a.c2 * b.z + a.c3 * b.w; } /// Returns the uint4x2 matrix result of a matrix multiplication between a uint4x4 matrix and a uint4x2 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4x2 mul(uint4x4 a, uint4x2 b) { return uint4x2( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w); } /// Returns the uint4x3 matrix result of a matrix multiplication between a uint4x4 matrix and a uint4x3 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4x3 mul(uint4x4 a, uint4x3 b) { return uint4x3( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w); } /// Returns the uint4x4 matrix result of a matrix multiplication between a uint4x4 matrix and a uint4x4 matrix. /// Left hand side argument of the matrix multiply. /// Right hand side argument of the matrix multiply. /// The computed matrix multiplication. [MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint4x4 mul(uint4x4 a, uint4x4 b) { return uint4x4( a.c0 * b.c0.x + a.c1 * b.c0.y + a.c2 * b.c0.z + a.c3 * b.c0.w, a.c0 * b.c1.x + a.c1 * b.c1.y + a.c2 * b.c1.z + a.c3 * b.c1.w, a.c0 * b.c2.x + a.c1 * b.c2.y + a.c2 * b.c2.z + a.c3 * b.c2.w, a.c0 * b.c3.x + a.c1 * b.c3.y + a.c2 * b.c3.z + a.c3 * b.c3.w); } } }