using System.Reflection; using System.Runtime.CompilerServices; using UnityEngine.InputSystem; [assembly: AssemblyVersion(InputSystem.kAssemblyVersion)] [assembly: InternalsVisibleTo("Unity.InputSystem.TestFramework")] [assembly: InternalsVisibleTo("Unity.InputSystem.Tests.Editor")] [assembly: InternalsVisibleTo("Unity.InputSystem.Tests")] [assembly: InternalsVisibleTo("Unity.InputSystem.IntegrationTests")] [assembly: InternalsVisibleTo("Unity.InputSystem.ForUI")] // To avoid minor bump namespace UnityEngine.InputSystem { public static partial class InputSystem { // Keep this in sync with "Packages/com.unity.inputsystem/package.json". // NOTE: Unfortunately, System.Version doesn't use semantic versioning so we can't include // "-preview" suffixes here. internal const string kAssemblyVersion = "1.11.1"; internal const string kDocUrl = "https://docs.unity3d.com/Packages/com.unity.inputsystem@1.11"; } }