using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.Burst.Tests")] [assembly: InternalsVisibleTo("Unity.Collections.BurstCompatibilityTestCodeGen")] [assembly: InternalsVisibleTo("Unity.Collections.Tests")] [assembly: InternalsVisibleTo("Unity.Collections.CodeGen")] [assembly: InternalsVisibleTo("Unity.Collections.Editor")] [assembly: InternalsVisibleTo("Unity.Collections.PerformanceTests")] [assembly: InternalsVisibleTo("Unity.Entities")] [assembly: InternalsVisibleTo("Unity.Entities.CodeGen")] [assembly: InternalsVisibleTo("Unity.Entities.Tests")] [assembly: InternalsVisibleTo("Unity.Entities.Editor")] [assembly: InternalsVisibleTo("Unity.Entities.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.Entities.Graphics")] [assembly: InternalsVisibleTo("Unity.Entities.Hybrid")] [assembly: InternalsVisibleTo("Unity.Runtime")] [assembly: InternalsVisibleTo("Unity.Runtime.Tests")] [assembly: InternalsVisibleTo("Unity.Runtime.IO.Tests")] [assembly: InternalsVisibleTo("Unity.Runtime.UnityInstance")] [assembly: InternalsVisibleTo("Unity.Scenes")] [assembly: InternalsVisibleTo("Unity.Scenes.Editor")] [assembly: InternalsVisibleTo("Samples.GridPath.Tests")] [assembly: InternalsVisibleTo("Unity.Entities.PerformanceTests")]