using Codice.Client.Common.FsNodeReaders; using Codice.LogWrapper; using PlasticPipe.Client; namespace Unity.PlasticSCM.Editor { internal static class PlasticShutdown { internal static void Shutdown() { mLog.Debug("Shutdown"); WorkspaceFsNodeReaderCachesCleaner.Shutdown(); PlasticPlugin.Shutdown(); PlasticApp.Dispose(); ClientConnectionPool.Shutdown(); } static readonly ILog mLog = PlasticApp.GetLogger("PlasticShutdown"); } }