using UnityEditor; namespace Unity.PlasticSCM.Editor.CollabMigration { static class CloudProjectId { internal static bool HasValue() { if (PlasticPlugin.IsUnitTesting) return false; return !string.IsNullOrEmpty(GetValue()); } internal static string GetValue() { //disable Warning CS0618 'PlayerSettings.cloudProjectId' is obsolete: 'cloudProjectId is deprecated #pragma warning disable 0618 return PlayerSettings.cloudProjectId; } } }