using System; namespace UnityEditor.TestTools.TestRunner { internal class DelayedCallback { private Action m_Callback; private double m_CallbackTime; private double m_Delay; public DelayedCallback(Action function, double timeFromNow) { m_Callback = function; m_CallbackTime = EditorApplication.timeSinceStartup + timeFromNow; m_Delay = timeFromNow; EditorApplication.update += Update; } public void Clear() { EditorApplication.update -= Update; m_CallbackTime = 0.0; m_Callback = null; } private void Update() { if (EditorApplication.timeSinceStartup > m_CallbackTime) { // Clear state before firing callback to ensure reset (callback could call ExitGUI) var callback = m_Callback; Clear(); callback?.Invoke(); } } public void Reset() { if (m_Callback != null) { m_CallbackTime = EditorApplication.timeSinceStartup + m_Delay; } } } }