using System; using System.Linq; using NUnit.Framework; using NUnit.Framework.Interfaces; using NUnit.Framework.Internal; using UnityEditor.Build; namespace UnityEditor.TestTools { [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)] internal class RequireApiProfileAttribute : NUnitAttribute, IApplyToTest { public ApiCompatibilityLevel[] apiProfiles { get; private set; } public RequireApiProfileAttribute(params ApiCompatibilityLevel[] apiProfiles) { this.apiProfiles = apiProfiles; } void IApplyToTest.ApplyToTest(Test test) { test.Properties.Add(PropertyNames.Category, string.Format("ApiProfile({0})", string.Join(", ", apiProfiles.Select(p => p.ToString()).OrderBy(p => p).ToArray()))); #if UNITY_2021_2_OR_NEWER ApiCompatibilityLevel testProfile = PlayerSettings.GetApiCompatibilityLevel(NamedBuildTarget.FromBuildTargetGroup(EditorUserBuildSettings.activeBuildTargetGroup)); #else ApiCompatibilityLevel testProfile = PlayerSettings.GetApiCompatibilityLevel(EditorUserBuildSettings.activeBuildTargetGroup); #endif if (!apiProfiles.Contains(testProfile)) { string skipReason = "Skipping test as it requires a compatible api profile set: " + string.Join(", ", apiProfiles.Select(p => p.ToString()).ToArray()); test.RunState = RunState.Skipped; test.Properties.Add(PropertyNames.SkipReason, skipReason); } } } }