using System; namespace Unity.PerformanceTesting.Data { /// /// Represents information about Editor version. /// [Serializable] public class Editor { /// /// Full editor version including changeset. /// [RequiredMember] public string Version; /// /// Branch name from which the editor was built. /// [RequiredMember] public string Branch; /// /// Changeset 12 characters long. /// [RequiredMember] public string Changeset; /// /// Editor version datetime in Unix Epoch milliseconds format. /// [RequiredMember] public int Date; } }