using Mono.Cecil; namespace Unity.Jobs.CodeGen { static class TypeReferenceExtensions { public static TypeDefinition CheckedResolve(this TypeReference typeReference) { return typeReference.Resolve() ?? throw new ResolutionException(typeReference); } } static class MethodReferenceExtensions { /// /// Generates a closed/specialized MethodReference for the given method and types[] /// e.g. /// struct Foo { T Bar(T val) { return default(T); } /// /// In this case, if one would like a reference to "Foo::int Bar(int val)" this method will construct such a method /// reference when provided the open "T Bar(T val)" method reference and the TypeReferences to the types you'd like /// specified as generic arguments (in this case a TypeReference to "int" would be passed in). /// /// /// /// public static MethodReference MakeGenericInstanceMethod(this MethodReference method, params TypeReference[] types) { var result = new GenericInstanceMethod(method); foreach (var type in types) result.GenericArguments.Add(type); return result; } } }