using System; using UnityEngine; namespace Unity.PlasticSCM.Editor.UI { internal class EditorVersion { internal int Year; internal int Release; internal int Update; EditorVersion(int year, int release, int update) { Year = year; Release = release; Update = update; } public override string ToString() { return String.Format("{0}.{1}.{2}", Year, Release, Update); } internal static bool IsCurrentEditorOlderThan(string version) { return IsEditorOlderThan(Application.unityVersion, version); } internal static bool IsEditorOlderThan(string versionA, string versionB) { var editorA = Parse(versionA); var editorB = Parse(versionB); if (editorA.Year == editorB.Year) { if (editorA.Release == editorB.Release) { return editorA.Update < editorB.Update; } return editorA.Release < editorB.Release; } return editorA.Year < editorB.Year; } static int ParseUpdateString(string version) { int pos = 0; char[] characters = version.ToCharArray(); while (Char.IsDigit(characters[pos])) { ++pos; } return int.Parse(version.Substring(0, pos)); } static EditorVersion Parse(string version) { var versions = version.Split('.'); var year = 0; year = int.Parse(versions[0]); var release = 0; release = int.Parse(versions[1]); var update = 0; update = ParseUpdateString(versions[2]); return new EditorVersion(year, release, update); } } }