#if UNITY_EDITOR || UNITY_STANDALONE using NUnit.Framework; using UnityEngine; using UnityEngine.AI; namespace Unity.AI.Navigation.Tests { class OffMeshLinkTestBase { protected Transform m_PlaneStart; protected Transform m_PlaneEnd; protected NavMeshAgent m_Agent; public NavMeshLink CreateBiDirectionalLink(bool autoUpdatePositions) { var planeStartGO = GameObject.Find("plane1"); Assert.That(planeStartGO, Is.Not.Null, "Didn't find gameobject plane1"); m_PlaneStart = planeStartGO.transform; var planeEndGO = GameObject.Find("plane2"); Assert.That(planeEndGO, Is.Not.Null, "Didn't find gameobject plane2"); m_PlaneEnd = planeEndGO.transform; var agentGo = GameObject.Find("Agent"); Assert.That(agentGo, Is.Not.Null, "Didn't find gameobject Agent"); m_Agent = agentGo.GetComponent(); Assert.That(m_Agent, Is.Not.Null, "Didn't find component NavMeshAgent in gameobject Agent"); m_Agent.speed *= 10.0f; m_Agent.acceleration *= 10.0f; var linkGO = new GameObject("link"); var link = linkGO.AddComponent(); Assert.That(link, Is.Not.Null, "Unable to add NavMeshLink component."); link.startTransform = m_PlaneStart; link.endTransform = m_PlaneEnd; link.autoUpdate = autoUpdatePositions; return link; } } } #endif