#if UNITY_EDITOR || UNITY_STANDALONE using NUnit.Framework; using UnityEngine; namespace Unity.AI.Navigation.Tests { [TestFixture] class NavMeshSurfaceModifierVolumeTests { NavMeshSurface surface; NavMeshModifierVolume modifier; [SetUp] public void CreatePlaneAndModifierVolume() { var go = GameObject.CreatePrimitive(PrimitiveType.Plane); surface = go.AddComponent(); modifier = new GameObject().AddComponent(); } [TearDown] public void DestroyPlaneAndModifierVolume() { GameObject.DestroyImmediate(surface.gameObject); GameObject.DestroyImmediate(modifier.gameObject); } [Test] public void AreaAffectsNavMeshOverlapping() { modifier.center = Vector3.zero; modifier.size = Vector3.one; modifier.area = 4; surface.BuildNavMesh(); var expectedAreaMask = 1 << 4; Assert.IsTrue(NavMeshSurfaceTests.HasNavMeshAtOrigin(expectedAreaMask)); } [Test] public void AreaDoesNotAffectsNavMeshWhenNotOverlapping() { modifier.center = 1.1f * Vector3.right; modifier.size = Vector3.one; modifier.area = 4; surface.BuildNavMesh(); var expectedAreaMask = 1; Assert.IsTrue(NavMeshSurfaceTests.HasNavMeshAtOrigin(expectedAreaMask)); } [Test] public void BuildUsesOnlyIncludedModifierVolume() { modifier.center = Vector3.zero; modifier.size = Vector3.one; modifier.area = 4; modifier.gameObject.layer = 7; surface.layerMask = ~(1 << 7); surface.BuildNavMesh(); var expectedAreaMask = 1; Assert.IsTrue(NavMeshSurfaceTests.HasNavMeshAtOrigin(expectedAreaMask)); } } } #endif