UnityGame/UserSettings/Search.settings

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2024-10-27 10:53:47 +03:00
trackSelection = true
refreshSearchWindowsInPlayMode = false
pickerAdvancedUI = false
fetchPreview = true
defaultFlags = 0
keepOpen = true
queryFolder = "Assets"
onBoardingDoNotAskAgain = true
showPackageIndexes = false
showStatusBar = false
scopes = {
"picker_window_position_offset.075BCD15" = "261;190;320;550"
"picker_visibility_flags.075BCD15" = "264"
"picker_item_size.075BCD15" = "96"
"picker_inspector.075BCD15" = "0"
}
providers = {
asset = {
active = true
priority = 25
defaultAction = null
}
scene = {
active = true
priority = 50
defaultAction = null
}
adb = {
active = false
priority = 2500
defaultAction = null
}
presets_provider = {
active = false
priority = -10
defaultAction = null
}
find = {
active = true
priority = 25
defaultAction = null
}
packages = {
active = false
priority = 90
defaultAction = null
}
profilermarkers = {
active = false
priority = 100
defaultAction = null
}
performance = {
active = false
priority = 100
defaultAction = null
}
store = {
active = false
priority = 100
defaultAction = null
}
log = {
active = false
priority = 210
defaultAction = null
}
}
objectSelectors = {
}
recentSearches = [
]
searchItemFavorites = [
]
savedSearchesSortOrder = 0
showSavedSearchPanel = false
hideTabs = false
expandedQueries = [
]
queryBuilder = true
ignoredProperties = "id;name;classname;imagecontentshash"
helperWidgetCurrentArea = "all"
disabledIndexers = ""
minIndexVariations = 2
findProviderIndexHelper = true