UnityGame/Library/PackageCache/com.unity.visualscripting/Documentation~/vs-create-graph-unassigned-flow.md

36 lines
1.4 KiB
Markdown
Raw Normal View History

2024-10-27 10:53:47 +03:00
# Create a new unassigned graph with the empty graph creation flow
You can use the empty graph creation flow to create a new unassigned graph for use in your project.
![The Empty Graph Creation Flow window](images\vs-empty-graph-create-flow.png)
> [!NOTE]
> To use the graph file, you must [attach it to a Script Machine or State Machine](vs-attach-graph-machine.md).
For more information on other ways to create a graph file, see [Create a new graph file](vs-create-graph.md).
To create a new unassigned graph:
1. [!include[visual-scripting-window](./snippets/vs-visual-scripting-window.md)]
2. In the new Visual Scripting window, select one of the following options:
* To create a new Script Graph, select **Create new Script Graph**.
* To create a new State Graph, select **Create new State Graph**.
3. Choose a location to save the new graph file.
1. Enter a name for the graph.
1. Select **Save**.
The new graph file automatically opens in a new window.
The new graph file should look similar to the following image:
![A new Script Graph, created with the empty graph creation flow with starter nodes](images\vs-new-graph-starter-nodes.png)
## Next steps
After you create a new graph, attach it to a Script Machine or State Machine to use it in your application. For more information, see [Attach a graph file to a Script Machine or State Machine](vs-attach-graph-machine.md).