UnityGame/Library/PackageCache/com.unity.timeline/Editor/Undo/ApplyDefaultUndoAttribute.cs

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2024-10-27 10:53:47 +03:00
using System;
namespace UnityEditor.Timeline.Actions
{
/// <summary>
/// Use this attribute on action classes (<see cref="TimelineAction"/>,
/// <see cref="ClipAction"/>,
/// <see cref="MarkerAction"/> and
/// <see cref="TrackAction"/>)
/// to have the default undo behaviour applied.
///
/// By default, applying this attribute will record all objects passed to the Execute method with the Undo system,
/// using the name of Action it is applied to.
///
/// <example>
/// Simple track Action example (with context menu and shortcut support).
/// <code source="../../DocCodeExamples/TimelineAttributesExamples.cs" region="declare-applyDefaultUndoAttr" title="ApplyDefaultUndoAttr"/>
/// </example>
/// </summary>
/// <seealso cref="TimelineAction"/>
/// <seealso cref="TrackAction"/>
/// <seealso cref="ClipAction"/>
/// <seealso cref="MarkerAction"/>
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
public class ApplyDefaultUndoAttribute : Attribute
{
/// <summary>
/// The title of the action to appear in the undo history. If not specified, the name is taken from the DisplayName attribute,
/// or derived from the name of the class this attribute is applied to.
/// </summary>
public string UndoTitle;
/// <summary>Use this attribute on action classes to have the default undo behaviour applied.
/// </summary>
/// <param name="undoTitle">The title of the action to appear in the undo history.</param>
public ApplyDefaultUndoAttribute(string undoTitle = null)
{
UndoTitle = undoTitle;
}
}
}