UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Utilities/GenerationAPIAttribute.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Runtime.InteropServices;
namespace UnityEditor.ShaderGraph
{
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Interface, Inherited = true, AllowMultiple = false)]
internal class GenerationAPIAttribute : Attribute
{
public GenerationAPIAttribute() { }
}
}