20 lines
430 B
C#
20 lines
430 B
C#
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using System;
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using UnityEngine;
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using UnityEditor.Rendering.BuiltIn;
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namespace UnityEditor.Rendering.Fullscreen.ShaderGraph
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{
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[Serializable]
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sealed class FullscreenMetaData : ScriptableObject
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{
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[SerializeField]
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FullscreenMode m_FullscreenMode;
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public FullscreenMode fullscreenMode
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{
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get => m_FullscreenMode;
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set => m_FullscreenMode = value;
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}
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}
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}
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