UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Generation/Enumerations/ShaderModel.cs

47 lines
1.2 KiB
C#
Raw Normal View History

2024-10-27 10:53:47 +03:00
using System;
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal enum ShaderModel
{
Target20,
Target25,
Target30,
Target35,
Target40,
Target45,
Target46,
Target50
}
[GenerationAPI]
internal static class ShaderModelExtensions
{
public static string ToShaderString(this ShaderModel shaderModel)
{
switch (shaderModel)
{
case ShaderModel.Target20:
return "2.0";
case ShaderModel.Target25:
return "2.5";
case ShaderModel.Target30:
return "3.0";
case ShaderModel.Target35:
return "3.5";
case ShaderModel.Target40:
return "4.0";
case ShaderModel.Target45:
return "4.5";
case ShaderModel.Target46:
return "4.6";
case ShaderModel.Target50:
return "5.0";
default:
throw new ArgumentOutOfRangeException();
}
}
}
}