28 lines
910 B
C#
28 lines
910 B
C#
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using System;
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using UnityEditor.Experimental.GraphView;
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using UnityEditor.Graphing;
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using UnityEditor.Rendering;
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using UnityEditor.ShaderGraph.Drawing;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph
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{
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interface IShaderNodeView : IDisposable
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{
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Node gvNode { get; }
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AbstractMaterialNode node { get; }
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VisualElement colorElement { get; }
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void SetColor(Color newColor);
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void ResetColor();
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void UpdatePortInputTypes();
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void UpdateDropdownEntries();
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void OnModified(ModificationScope scope);
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void AttachMessage(string errString, ShaderCompilerMessageSeverity severity);
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void ClearMessage();
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// Searches the ports on this node for one that matches the given slot.
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// Returns true if found, false if not.
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bool FindPort(SlotReference slot, out ShaderPort port);
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}
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}
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