UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Drawing/Blackboard/SGBlackboardRow.cs

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C#
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2024-10-27 10:53:47 +03:00
using System;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
class SGBlackboardRow : VisualElement, IDisposable
{
static readonly string k_UxmlTemplatePath = "UXML/Blackboard/SGBlackboardRow";
static readonly string k_StyleSheetPath = "Styles/SGBlackboard";
VisualElement m_Root;
Button m_ExpandButton;
VisualElement m_ItemContainer;
VisualElement m_PropertyViewContainer;
bool m_Expanded = true;
public bool expanded
{
get { return m_Expanded; }
set
{
if (m_Expanded == value)
{
return;
}
m_Expanded = value;
if (m_Expanded)
{
m_Root.Add(m_PropertyViewContainer);
AddToClassList("expanded");
}
else
{
m_Root.Remove(m_PropertyViewContainer);
RemoveFromClassList("expanded");
}
}
}
public SGBlackboardRow(VisualElement item, VisualElement propertyView)
{
var stylesheet = Resources.Load(k_StyleSheetPath) as StyleSheet;
Assert.IsNotNull(stylesheet);
styleSheets.Add(stylesheet);
var uxmlTemplate = Resources.Load(k_UxmlTemplatePath) as VisualTreeAsset;
Assert.IsNotNull(uxmlTemplate);
VisualElement mainContainer = null;
mainContainer = uxmlTemplate.Instantiate();
Assert.IsNotNull(mainContainer);
mainContainer.AddToClassList("mainContainer");
m_Root = mainContainer.Q("root");
m_ItemContainer = mainContainer.Q("itemContainer");
m_PropertyViewContainer = mainContainer.Q("propertyViewContainer");
m_ExpandButton = mainContainer.Q<Button>("expandButton");
m_ExpandButton.clickable.clicked += () => expanded = !expanded;
m_ExpandButton.RemoveFromHierarchy();
Add(mainContainer);
ClearClassList();
AddToClassList("blackboardRow");
name = "SGBlackboardRow";
m_ItemContainer.Add(item);
m_PropertyViewContainer.Add(propertyView);
expanded = false;
}
public void Dispose()
{
RemoveFromHierarchy();
m_ExpandButton.clickable = null;
m_Root = null;
m_ItemContainer = null;
m_PropertyViewContainer = null;
m_ExpandButton = null;
}
}
}