UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequirePosition.cs

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2024-10-27 10:53:47 +03:00
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
namespace UnityEditor.ShaderGraph
{
interface IMayRequirePosition
{
NeededCoordinateSpace RequiresPosition(ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
static class MayRequirePositionExtensions
{
public static NeededCoordinateSpace RequiresPosition(this MaterialSlot slot)
{
var mayRequirePosition = slot as IMayRequirePosition;
return mayRequirePosition != null ? mayRequirePosition.RequiresPosition() : NeededCoordinateSpace.None;
}
}
}