UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Data/Interfaces/IMayRequireFaceSign.cs

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2024-10-27 10:53:47 +03:00
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireFaceSign
{
bool RequiresFaceSign(ShaderStageCapability stageCapability = ShaderStageCapability.Fragment);
}
static class IMayRequireFaceSignExtensions
{
public static bool RequiresFaceSign(this MaterialSlot slot)
{
var mayRequireFaceSign = slot as IMayRequireFaceSign;
return mayRequireFaceSign != null && mayRequireFaceSign.RequiresFaceSign();
}
}
}