132 lines
5.5 KiB
C#
132 lines
5.5 KiB
C#
|
using System;
|
||
|
using UnityEngine.Experimental.GlobalIllumination;
|
||
|
using UnityEngine.Profiling;
|
||
|
using Unity.Collections;
|
||
|
using UnityEngine.Rendering.RenderGraphModule;
|
||
|
using UnityEngine.Experimental.Rendering;
|
||
|
|
||
|
// cleanup code
|
||
|
// listMinDepth and maxDepth should be stored in a different uniform block?
|
||
|
// Point lights stored as vec4
|
||
|
// RelLightIndices should be stored in ushort instead of uint.
|
||
|
// TODO use Unity.Mathematics
|
||
|
// TODO Check if there is a bitarray structure (with dynamic size) available in Unity
|
||
|
|
||
|
namespace UnityEngine.Rendering.Universal.Internal
|
||
|
{
|
||
|
// Render all tiled-based deferred lights.
|
||
|
internal class DeferredPass : ScriptableRenderPass
|
||
|
{
|
||
|
DeferredLights m_DeferredLights;
|
||
|
|
||
|
public DeferredPass(RenderPassEvent evt, DeferredLights deferredLights)
|
||
|
{
|
||
|
profilingSampler = new ProfilingSampler("Render Deferred Lighting");
|
||
|
base.renderPassEvent = evt;
|
||
|
m_DeferredLights = deferredLights;
|
||
|
}
|
||
|
|
||
|
// ScriptableRenderPass
|
||
|
[Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)]
|
||
|
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescripor)
|
||
|
{
|
||
|
var lightingAttachment = m_DeferredLights.GbufferAttachments[m_DeferredLights.GBufferLightingIndex];
|
||
|
var depthAttachment = m_DeferredLights.DepthAttachmentHandle;
|
||
|
|
||
|
if (m_DeferredLights.UseFramebufferFetch)
|
||
|
{
|
||
|
// Disable obsolete warning for internal usage
|
||
|
#pragma warning disable CS0618
|
||
|
ConfigureInputAttachments(m_DeferredLights.DeferredInputAttachments, m_DeferredLights.DeferredInputIsTransient);
|
||
|
#pragma warning restore CS0618
|
||
|
}
|
||
|
|
||
|
// Disable obsolete warning for internal usage
|
||
|
#pragma warning disable CS0618
|
||
|
// TODO: Cannot currently bind depth texture as read-only!
|
||
|
ConfigureTarget(lightingAttachment, depthAttachment);
|
||
|
#pragma warning restore CS0618
|
||
|
}
|
||
|
|
||
|
// ScriptableRenderPass
|
||
|
[Obsolete(DeprecationMessage.CompatibilityScriptingAPIObsolete, false)]
|
||
|
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||
|
{
|
||
|
ContextContainer frameData = renderingData.frameData;
|
||
|
UniversalCameraData cameraData = frameData.Get<UniversalCameraData>();
|
||
|
UniversalLightData lightData = frameData.Get<UniversalLightData>();
|
||
|
UniversalShadowData shadowData = frameData.Get<UniversalShadowData>();
|
||
|
|
||
|
m_DeferredLights.ExecuteDeferredPass(CommandBufferHelpers.GetRasterCommandBuffer(renderingData.commandBuffer), cameraData, lightData, shadowData);
|
||
|
}
|
||
|
|
||
|
private class PassData
|
||
|
{
|
||
|
internal UniversalCameraData cameraData;
|
||
|
internal UniversalLightData lightData;
|
||
|
internal UniversalShadowData shadowData;
|
||
|
|
||
|
internal TextureHandle color;
|
||
|
internal TextureHandle depth;
|
||
|
internal TextureHandle[] gbuffer;
|
||
|
internal DeferredLights deferredLights;
|
||
|
}
|
||
|
|
||
|
internal void Render(RenderGraph renderGraph, ContextContainer frameData, TextureHandle color, TextureHandle depth, TextureHandle[] gbuffer)
|
||
|
{
|
||
|
UniversalResourceData resourceData = frameData.Get<UniversalResourceData>();
|
||
|
UniversalCameraData cameraData = frameData.Get<UniversalCameraData>();
|
||
|
UniversalLightData lightData = frameData.Get<UniversalLightData>();
|
||
|
UniversalShadowData shadowData = frameData.Get<UniversalShadowData>();
|
||
|
|
||
|
using (var builder = renderGraph.AddRasterRenderPass<PassData>(passName, out var passData, profilingSampler))
|
||
|
{
|
||
|
passData.cameraData = cameraData;
|
||
|
passData.lightData = lightData;
|
||
|
passData.shadowData = shadowData;
|
||
|
|
||
|
passData.color = color;
|
||
|
builder.SetRenderAttachment(color, 0, AccessFlags.Write);
|
||
|
passData.depth = depth;
|
||
|
builder.SetRenderAttachmentDepth(depth, AccessFlags.Write);
|
||
|
passData.deferredLights = m_DeferredLights;
|
||
|
|
||
|
if (!m_DeferredLights.UseFramebufferFetch)
|
||
|
{
|
||
|
for (int i = 0; i < gbuffer.Length; ++i)
|
||
|
{
|
||
|
if (i != m_DeferredLights.GBufferLightingIndex)
|
||
|
builder.UseTexture(gbuffer[i], AccessFlags.Read);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
var idx = 0;
|
||
|
for (int i = 0; i < gbuffer.Length; ++i)
|
||
|
{
|
||
|
if (i != m_DeferredLights.GBufferLightingIndex)
|
||
|
{
|
||
|
builder.SetInputAttachment(gbuffer[i], idx, AccessFlags.Read);
|
||
|
idx++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
builder.AllowPassCulling(false);
|
||
|
builder.AllowGlobalStateModification(true);
|
||
|
|
||
|
builder.SetRenderFunc((PassData data, RasterGraphContext context) =>
|
||
|
{
|
||
|
data.deferredLights.ExecuteDeferredPass(context.cmd, data.cameraData, data.lightData, data.shadowData);
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// ScriptableRenderPass
|
||
|
public override void OnCameraCleanup(CommandBuffer cmd)
|
||
|
{
|
||
|
m_DeferredLights.OnCameraCleanup(cmd);
|
||
|
}
|
||
|
}
|
||
|
}
|